forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			69 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			69 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include <d3d11.h>
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								#include "D3DBlob.h"
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								namespace DX11
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								{
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								D3DBlob::D3DBlob(unsigned int blob_size, const u8* init_data) : ref(1), size(blob_size), blob(NULL)
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								{
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									data = new u8[blob_size];
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									if (init_data) memcpy(data, init_data, size);
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								}
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								D3DBlob::D3DBlob(ID3D10Blob* d3dblob) : ref(1)
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								{
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									blob = d3dblob;
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									data = (u8*)blob->GetBufferPointer();
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									size = (unsigned int)blob->GetBufferSize();
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									d3dblob->AddRef();
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								}
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								D3DBlob::~D3DBlob()
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								{
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									if (blob) blob->Release();
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									else delete[] data;
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								}
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								void D3DBlob::AddRef()
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								{
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									++ref;
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								}
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								unsigned int D3DBlob::Release()
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								{
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									if (--ref == 0)
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									{
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										delete this;
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										return 0;
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									}
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									return ref;
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								}
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								unsigned int D3DBlob::Size()
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								{
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									return size;
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								}
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								u8* D3DBlob::Data()
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								{
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									return data;
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								}
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								}  // namespace DX11
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