2015-02-02 01:56:53 -08:00
										 
									 
								 
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								// This file is public domain, in case it's useful to anyone. -comex
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								#pragma once
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								#include <array>
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								#include "Common/CommonTypes.h"
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											2015-02-14 19:51:08 -08:00
										 
									 
								 
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								#define NETPLAY_CODE_SIZE 8
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								typedef std::array<char, NETPLAY_CODE_SIZE> TraversalHostId;
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											2015-02-02 01:56:53 -08:00
										 
									 
								 
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								typedef u64 TraversalRequestId;
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								enum TraversalPacketType
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								{
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									// [*->*]
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									TraversalPacketAck = 0,
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									// [c->s]
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									TraversalPacketPing = 1,
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									// [c->s]
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									TraversalPacketHelloFromClient = 2,
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									// [s->c]
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									TraversalPacketHelloFromServer = 3,
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									// [c->s] When connecting, first the client asks the central server...
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									TraversalPacketConnectPlease = 4,
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									// [s->c] ...who asks the game host to send a UDP packet to the
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									// client... (an ack implies success)
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									TraversalPacketPleaseSendPacket = 5,
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									// [s->c] ...which the central server relays back to the client.
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									TraversalPacketConnectReady = 6,
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									// [s->c] Alternately, the server might not have heard of this host.
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									TraversalPacketConnectFailed = 7
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								};
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								enum
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								{
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									TraversalProtoVersion = 0
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								};
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								enum TraversalConnectFailedReason
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								{
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									TraversalConnectFailedClientDidntRespond = 0,
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									TraversalConnectFailedClientFailure,
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									TraversalConnectFailedNoSuchClient
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								};
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								#pragma pack(push, 1)
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								struct TraversalInetAddress
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								{
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									u8 isIPV6;
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									u32 address[4];
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									u16 port;
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								};
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								struct TraversalPacket
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								{
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									u8 type;
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									TraversalRequestId requestId;
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									union
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									{
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										struct
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										{
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											u8 ok;
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										} ack;
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										struct
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										{
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											TraversalHostId hostId;
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										} ping;
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										struct
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										{
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											u8 protoVersion;
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										} helloFromClient;
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										struct
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										{
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											u8 ok;
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											TraversalHostId yourHostId;
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											TraversalInetAddress yourAddress; // currently unused
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										} helloFromServer;
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										struct
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										{
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											TraversalHostId hostId;
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										} connectPlease;
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										struct
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										{
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											TraversalInetAddress address;
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										} pleaseSendPacket;
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										struct
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										{
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											TraversalRequestId requestId;
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											TraversalInetAddress address;
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										} connectReady;
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										struct
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										{
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											TraversalRequestId requestId;
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											u8 reason;
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										} connectFailed;
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									};
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								};
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								#pragma pack(pop)
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