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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _VERTEXLOADER_H
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								#define _VERTEXLOADER_H
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											2008-07-17 20:29:04 +00:00
										 
									 
								 
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								#include "CPMemory.h"
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								#include "DataReader.h"
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								#include "NativeVertexFormat.h"
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								class VertexLoaderUID
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								{
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									u32 vid[5];
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								public:
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									VertexLoaderUID() {}
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									void InitFromCurrentState(int vtx_attr_group) {
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										vid[0] = g_VtxDesc.Hex & 0xFFFFFFFF;
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										vid[1] = g_VtxDesc.Hex >> 32;
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										vid[2] = g_VtxAttr[vtx_attr_group].g0.Hex & ~VAT_0_FRACBITS;
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										vid[3] = g_VtxAttr[vtx_attr_group].g1.Hex & ~VAT_1_FRACBITS;
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										vid[4] = g_VtxAttr[vtx_attr_group].g2.Hex & ~VAT_2_FRACBITS;
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									}
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									bool operator < (const VertexLoaderUID &other) const {
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										if (vid[0] < other.vid[0])
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											return true;
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										else if (vid[0] > other.vid[0])
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											return false;
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										for (int i = 1; i < 5; ++i) {
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											if (vid[i] < other.vid[i])
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												return true;
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											else if (vid[i] > other.vid[i])
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												return false;
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										}
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										return false;
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									}
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								};
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								class VertexLoader
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								{
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								public:
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									VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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									~VertexLoader();
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									int GetVertexSize() const {return m_VertexSize;}
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									void RunVertices(int vtx_attr_group, int primitive, int count);
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								private:
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									enum
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									{
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										NRM_ZERO = 0,
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										NRM_ONE = 1,
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										NRM_THREE = 3,
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									};
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									int m_VertexSize;      // number of bytes of a raw GC vertex
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									// GC vertex format
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									TVtxAttr m_VtxAttr;  // VAT decoded into easy format
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									TVtxDesc m_VtxDesc;  // Not really used currently - or well it is, but could be easily avoided.
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									// PC vertex format
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									NativeVertexFormat *m_NativeFmt;
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									int native_stride;
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									// Pipeline. To be JIT compiled in the future.
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									TPipelineFunction m_PipelineStages[32];  // TODO - figure out real max. it's lower.
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									int m_numPipelineStages;
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									void SetupColor(int num, int _iMode, int _iFormat, int _iElements);
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									void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
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									void SetVAT(u32 _group0, u32 _group1, u32 _group2);
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									int ComputeVertexSize();
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									void CompileVertexTranslator();
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									void WriteCall(TPipelineFunction);
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								};									  
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								#endif
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