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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _VERTEXMANAGER_H
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								#define _VERTEXMANAGER_H
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								#include "CPMemory.h"
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								// Handles the OpenGL details of drawing lots of vertices quickly.
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								// Other functionality is moving out.
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								namespace VertexManager
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								{
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								bool Init();
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								void Shutdown();
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								void ResetBuffer();
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								void ResetComponents();
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								void AddVertices(int primitive, int numvertices);
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								void Flush(); // flushes the current buffer
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								int GetRemainingSize();  // remaining space in the current buffer.
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								void EnableComponents(u32 components);  // very implementation specific - D3D9 won't need this one.
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								// TODO: move, rename.
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								extern u8* s_pCurBufferPointer;
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								};
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								#endif  // _VERTEXMANAGER_H
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