forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			89 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			89 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Common.h"
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								#include "Thread.h"
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								#include "PulseAudioStream.h"
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								#define BUFFER_SIZE 4096
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								#define BUFFER_SIZE_BYTES (BUFFER_SIZE*2*2)
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								PulseAudio::PulseAudio(CMixer *mixer) : SoundStream(mixer), thread_data(0), handle(NULL)
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								{
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									mix_buffer = new u8[BUFFER_SIZE_BYTES];
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								}
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								PulseAudio::~PulseAudio()
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								{
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									delete [] mix_buffer;
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								}
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								static void *ThreadTrampoline(void *args)
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								{
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									reinterpret_cast<PulseAudio *>(args)->SoundLoop();
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									return NULL;
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								}
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								bool PulseAudio::Start()
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								{
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									thread = new Common::Thread(&ThreadTrampoline, this);
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									thread_data = 0;
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									return true;
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								}
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								void PulseAudio::Stop()
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								{
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									thread_data = 1;
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									delete thread;
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									thread = NULL;
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								}
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								void PulseAudio::Update()
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								{
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									// don't need to do anything here.
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								}
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								// Called on audio thread.
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								void PulseAudio::SoundLoop()
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								{
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									PulseInit();
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									while (!thread_data)
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									{
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										int frames_to_deliver = 512;
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										m_mixer->Mix(reinterpret_cast<short *>(mix_buffer), frames_to_deliver);
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									}
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									PulseShutdown();
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									thread_data = 2;
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								}
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								bool PulseAudio::PulseInit()
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								{
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									NOTICE_LOG(AUDIO, "Pulse successfully initialized.\n");
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									return true;
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								}
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								void PulseAudio::PulseShutdown()
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								{
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									if (handle != NULL)
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									{
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										handle = NULL;
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									}
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								}
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