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								// Copyright 2018 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <list>
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								#include <mutex>
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								#include <thread>
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								#include <QObject>
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								#include "Common/Flag.h"
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								#include "UICommon/DiscordPresence.h"
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								class DiscordJoinRequestDialog;
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								class DiscordHandler : public QObject, public Discord::Handler
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								{
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								  Q_OBJECT
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								#ifdef USE_DISCORD_PRESENCE
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								public:
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								  explicit DiscordHandler(QWidget* parent);
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								  ~DiscordHandler();
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								  void Start();
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								  void Stop();
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								  void DiscordJoin() override;
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								  void DiscordJoinRequest(const char* id, const std::string& discord_tag,
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								                          const char* avatar) override;
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								  void ShowNewJoinRequest(const std::string& id, const std::string& discord_tag,
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								                          const std::string& avatar);
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								#endif
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								signals:
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								  void Join();
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								  void JoinRequest(const std::string id, const std::string discord_tag, const std::string avatar);
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								#ifdef USE_DISCORD_PRESENCE
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								private:
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								  void Run();
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								  QWidget* m_parent;
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								  Common::Flag m_stop_requested;
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								  std::thread m_thread;
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								  std::list<DiscordJoinRequestDialog> m_request_dialogs;
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								  std::mutex m_request_dialogs_mutex;
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								#endif
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								};
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