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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _LINEGEOMETRYSHADER_H
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								#define _LINEGEOMETRYSHADER_H
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								#include "VideoCommon.h"
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								struct ID3D11Buffer;
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								struct ID3D11GeometryShader;
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								namespace DX11
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								{
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								// This class manages a collection of line geometry shaders, one for each
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								// vertex format.
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								class LineGeometryShader
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								{
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								public:
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									LineGeometryShader();
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									void Init();
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									void Shutdown();
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									// Returns true on success, false on failure
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									bool SetShader(u32 components, float lineWidth, float texOffset,
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										float vpWidth, float vpHeight, const bool* texOffsetEnable);
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								private:
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									bool m_ready;
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									ID3D11Buffer* m_paramsBuffer;
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									typedef std::map<u32, ID3D11GeometryShader*> ComboMap;
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									ComboMap m_shaders;
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								};
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								}
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								#endif
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