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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#pragma once
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								#include "TextureCacheBase.h"
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								#include "D3DTexture.h"
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								namespace DX11
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								{
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								class TextureCache : public ::TextureCache
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								{
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								public:
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									TextureCache();
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									~TextureCache();
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								private:
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									struct TCacheEntry : TCacheEntryBase
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									{
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										D3DTexture2D *const texture;
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										D3D11_USAGE usage;
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										TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
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										~TCacheEntry();
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										void Load(unsigned int width, unsigned int height,
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											unsigned int expanded_width, unsigned int levels);
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										void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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											unsigned int srcFormat, const EFBRectangle& srcRect,
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											bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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											const float *colmat);
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										void Bind(unsigned int stage);
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										bool Save(const char filename[], unsigned int level);
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									};
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									TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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										unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
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									TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
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									u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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								};
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								}
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