Files
dolphin/Source/Plugins/Plugin_VideoOGL/Src/SConscript
T

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# -*- python -*-
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Import('env')
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# can we import path in one place?
import sys
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sys.path.append(env['base_dir']+'SconsTests')
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import utils
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import platform
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name = "Plugin_VideoOGL"
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files = [
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'BPFunctions.cpp',
'Config.cpp',
'rasterfont.cpp',
'Render.cpp',
'TextureMngr.cpp',
'NativeVertexFormat.cpp',
'PixelShaderCache.cpp',
'VertexShaderCache.cpp',
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'TextureConverter.cpp',
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'VertexManager.cpp',
'VertexLoaderManager.cpp',
'XFB.cpp',
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'TextureConversionShader.cpp',
'OnScreenDisplay.cpp',
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'PostProcessing.cpp',
'FramebufferManager.cpp',
]
compileFlags = [
'-fPIC',
]
linkFlags = [
]
libs = [
'videocommon', 'soil', 'common',
]
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gfxenv = env.Clone()
if gfxenv['GLTEST']:
files += [
'nmain.cpp',
'nGLUtil.cpp',
]
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libs += [ 'inputcommon' ]
else:
files += [
'main.cpp',
'GLUtil.cpp',
]
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if gfxenv['HAVE_WX']:
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files += [
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'GUI/ConfigDlg.cpp',
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'Debugger/Debugger.cpp',
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]
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if gfxenv['HAVE_COCOA']:
files += [ 'cocoaGL.m' ]
compileFlags += [
'-x',
'objective-c++',
]
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if sys.platform == 'win32':
files += [ 'OS/Win32.cpp' ]
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests,
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config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
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if sys.platform == 'darwin':
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conf.CheckPKG('OpenGL')
if not conf.CheckPKG('Cg'):
print name + " must have Cg framework from nvidia to be build"
Return()
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elif sys.platform == 'win32':
print name + " is assuming that you have opengl, glu, cg, and cggl"
else:
if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
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print name + " must have opengl and glu to be build"
Return()
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if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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print name + " must have cg and cggl to be build"
Return()
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if sys.platform == 'win32':
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print name + " is assuming that you have glew"
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else:
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if not conf.CheckPKG('GLEW'):
print name + " must have glew to be build"
Return()
if sys.platform == 'win32':
files += [
'OS/Win32.cpp'
]
libs += [
env['base_dir'] + '/Externals/Cg/'
]
gfxenv['CPPPATH'] += libs
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# check for xxf86vm
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gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm')
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conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
conf.Finish()
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if gfxenv['GLTEST']:
if gfxenv['HAVE_XXF86VM']:
files += [
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'X11Window.cpp',
]
if gfxenv['HAVE_SDL']:
files += [
'SDLWindow.cpp',
]
if gfxenv['USE_WX']:
files += [
'WXGLWindow.cpp',
]
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# Sanity check
if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"
Return()
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if gfxenv['USE_SDL'] and not gfxenv['HAVE_SDL']:
print "Must have sdl to use SDL gl"
Return()
gfxenv.Append(
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CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,
)
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
files,
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LIBS = libs + gfxenv['LIBS']
)