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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _COREAUDIO_SOUND_STREAM_H
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								#define _COREAUDIO_SOUND_STREAM_H
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								#ifdef __APPLE__
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								#include <AudioUnit/AudioUnit.h>
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								#endif
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								#include "SoundStream.h"
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								class CoreAudioSound : public SoundStream
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								{
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								#ifdef __APPLE__
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								public:
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									CoreAudioSound(CMixer *mixer);
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									virtual ~CoreAudioSound();
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									virtual bool Start();
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									virtual void SetVolume(int volume);
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									virtual void SoundLoop();
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									virtual void Stop();
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									static bool isValid() {
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										return true;
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									}
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									virtual bool usesMixer() const {
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										return true;
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									}
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									virtual void Update();
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								private:
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									AudioUnit audioUnit;
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								    int m_volume;
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									static OSStatus callback(void *inRefCon,
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										AudioUnitRenderActionFlags *ioActionFlags,
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										const AudioTimeStamp *inTimeStamp,
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										UInt32 inBusNumber, UInt32 inNumberFrames,
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										AudioBufferList *ioData);
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								#else
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								public:
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									CoreAudioSound(CMixer *mixer) : SoundStream(mixer) {}
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								#endif
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								};
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								#endif
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