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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _OPENALSTREAM_H_
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								#define _OPENALSTREAM_H_
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								#include "Common.h"
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								#include "SoundStream.h"
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								#include "Thread.h"
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								#if defined HAVE_OPENAL && HAVE_OPENAL
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								#ifdef _WIN32
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								#include <OpenAL/include/al.h>
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								#include <OpenAL/include/alc.h>
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								#include <OpenAL/include/alext.h>
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								#elif defined __APPLE__
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								#include <OpenAL/al.h>
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								#include <OpenAL/alc.h>
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								#else
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								#include <AL/al.h>
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								#include <AL/alc.h>
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								#include <AL/alext.h>
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								#endif
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								#include "Core.h"
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								#include "HW/SystemTimers.h"
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								#include "HW/AudioInterface.h"
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								#include <soundtouch/SoundTouch.h>
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								#include <soundtouch/STTypes.h>
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								// 16 bit Stereo
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								#define SFX_MAX_SOURCE			1
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								#define OAL_MAX_BUFFERS			32
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								#define OAL_MAX_SAMPLES			256
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								#define STEREO_CHANNELS			2
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								#define SURROUND_CHANNELS		6	// number of channels in surround mode
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								#define SIZE_SHORT				2
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								#define SIZE_FLOAT				4   // size of a float in bytes
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								#define FRAME_STEREO_SHORT		STEREO_CHANNELS * SIZE_SHORT
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								#define FRAME_STEREO_FLOAT		STEREO_CHANNELS * SIZE_FLOAT
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								#define FRAME_SURROUND_FLOAT	SURROUND_CHANNELS * SIZE_FLOAT
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								#endif
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								class OpenALStream: public SoundStream
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								{
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								#if defined HAVE_OPENAL && HAVE_OPENAL
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								public:
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									OpenALStream(CMixer *mixer, void *hWnd = NULL)
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										: SoundStream(mixer)
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										, uiSource(0)
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									{};
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									virtual ~OpenALStream() {};
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									virtual bool Start();
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									virtual void SoundLoop();
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									virtual void SetVolume(int volume);
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									virtual void Stop();
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									virtual void Clear(bool mute);
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									static bool isValid() { return true; }
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									virtual bool usesMixer() const { return true; }
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									virtual void Update();
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								private:
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									std::thread thread;
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									Common::Event soundSyncEvent;
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									short realtimeBuffer[OAL_MAX_SAMPLES * STEREO_CHANNELS];
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									soundtouch::SAMPLETYPE sampleBuffer[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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									ALuint uiBuffers[OAL_MAX_BUFFERS];
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									ALuint uiSource;
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									ALfloat fVolume;
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									u8 numBuffers;
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								#else
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								public:
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									OpenALStream(CMixer *mixer, void *hWnd = NULL): SoundStream(mixer) {}
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								#endif // HAVE_OPENAL
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								};
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								#endif // OPENALSTREAM
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