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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _NAND_CONTENT_LOADER_H
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								#define _NAND_CONTENT_LOADER_H
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								#include <string>
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								#include <vector>
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								#include <map>
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								#include "Common.h"
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								#include "Blob.h"
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								#include "Volume.h"
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								#include "NandPaths.h"
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								namespace DiscIO
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								{
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									bool Add_Ticket(u64 TitleID, const u8 *p_tik, u32 tikSize);
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								struct SNANDContent
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								{
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								    u32 m_ContentID;	
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								    u16 m_Index;
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								    u16 m_Type;
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								    u32 m_Size;
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								    u8 m_SHA1Hash[20];
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								    u8 m_Header[36]; //all of the above
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								    u8* m_pData;
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								};
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								// pure virtual interface so just the NANDContentManager can create these files only
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								class INANDContentLoader
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								{
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								public:
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								    INANDContentLoader() {}
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								    virtual ~INANDContentLoader()  {}
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								    virtual bool IsValid() const = 0;
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									virtual void RemoveTitle() const = 0;
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								    virtual u64 GetTitleID() const = 0;
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								    virtual u16 GetIosVersion() const = 0;
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								    virtual u32 GetBootIndex() const = 0;
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								    virtual size_t GetContentSize() const = 0;
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								    virtual const SNANDContent* GetContentByIndex(int _Index) const = 0;
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									virtual const u8* GetTMDView() const = 0;
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									virtual const u8* GetTMDHeader() const = 0;
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									virtual u32 GetTIKSize() const = 0;
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									virtual const u8* GetTIK() const = 0;
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								    virtual const std::vector<SNANDContent>& GetContent() const = 0;    
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								    virtual u16 GetTitleVersion() const = 0;
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								    virtual u16 GetNumEntries() const = 0;
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								    virtual DiscIO::IVolume::ECountry GetCountry() const = 0;
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									virtual u8 GetCountryChar() const = 0;
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								    enum
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								    {
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								        TMD_VIEW_SIZE = 0x58,
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								        TMD_HEADER_SIZE = 0x1e4,
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										CONTENT_HEADER_SIZE = 0x24,
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										TICKET_SIZE = 0x2A4
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								    };
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								};
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								// we open the NAND Content files to often... lets cache them
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								class CNANDContentManager
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								{
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								public:
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								    static CNANDContentManager& Access() { return m_Instance; }
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									u64 Install_WiiWAD(std::string &fileName);
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								    const INANDContentLoader& GetNANDLoader(const std::string& _rName, bool forceReload = false);
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									const INANDContentLoader& GetNANDLoader(u64 _titleId, bool forceReload = false);
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									bool RemoveTitle(u64 _titleID);
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								private:
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								    CNANDContentManager() {};
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								    ~CNANDContentManager();
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								    static CNANDContentManager m_Instance;
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								    typedef std::map<std::string, INANDContentLoader*> CNANDContentMap;
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								    CNANDContentMap m_Map;
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								};
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								class CSharedContent
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								{
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								public:
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									static CSharedContent& AccessInstance() { return m_Instance; }
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									std::string GetFilenameFromSHA1(u8* _pHash);
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									std::string AddSharedContent(u8* _pHash);
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									void UpdateLocation();
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								private:
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									CSharedContent();
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									virtual ~CSharedContent();
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								#pragma pack(push,1)
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									struct SElement
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									{
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										u8 FileName[8];
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										u8 SHA1Hash[20];
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									};
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								#pragma pack(pop)
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									u32 lastID;
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									char contentMap[1024];
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									std::vector<SElement> m_Elements;
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									static CSharedContent m_Instance;
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								};
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								class cUIDsys
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								{
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								public:
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									static cUIDsys& AccessInstance() { return m_Instance; }
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									u32 GetUIDFromTitle(u64 _Title);
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											2011-05-09 05:47:29 +00:00
										 
									 
								 
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									void AddTitle(u64 _Title);
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											2010-09-07 06:06:08 +00:00
										 
									 
								 
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									void GetTitleIDs(std::vector<u64>& _TitleIDs, bool _owned = false);
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											2011-06-05 07:42:40 +00:00
										 
									 
								 
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									void UpdateLocation();
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											2010-05-13 04:50:18 +00:00
										 
									 
								 
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								private:
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									cUIDsys();
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									virtual ~cUIDsys();
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								#pragma pack(push,1)
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									struct SElement
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									{
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										u8 titleID[8];
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										u8 UID[4];
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									};
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								#pragma pack(pop)
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									u32 lastUID;
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									char uidSys[1024];
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									std::vector<SElement> m_Elements;
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											2011-06-05 07:42:40 +00:00
										 
									 
								 
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									static cUIDsys m_Instance;
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											2010-05-13 04:50:18 +00:00
										 
									 
								 
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								};
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											2009-07-06 02:10:26 +00:00
										 
									 
								 
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								}
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								#endif
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