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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2008-12-18 00:37:24 +00:00
										 
									 
								 
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								#include "Common.h"
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								#include "AboutDolphin.h"
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								#include "../resources/dolphin_logo.cpp"
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								#include "scmrev.h"
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								AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
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										const wxString &title, const wxPoint &position,
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										const wxSize& size, long style)
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									: wxDialog(parent, id, title, position, size, style)
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								{
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									wxMemoryInputStream istream(dolphin_logo_png, sizeof dolphin_logo_png);
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									wxImage iDolphinLogo(istream, wxBITMAP_TYPE_PNG);
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									wxStaticBitmap* const sbDolphinLogo = new wxStaticBitmap(this, wxID_ANY,
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											wxBitmap(iDolphinLogo));
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									std::string Text = "Dolphin " SCM_DESC_STR "\n"
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										"Copyright (c) 2003-2013+ Dolphin Team\n"
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										"\n"
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										"Branch: " SCM_BRANCH_STR "\n"
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										"Revision: " SCM_REV_STR "\n"
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										"Compiled: " __DATE__ " @ " __TIME__ "\n"
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										"\n"
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										"Dolphin is a Gamecube/Wii emulator, which was\n"
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										"originally written by F|RES and ector.\n"
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										"Today Dolphin is an open source project with many\n"
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										"contributors, too many to list.\n"
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										"If interested, just go check out the project page at\n"
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										"http://code.google.com/p/dolphin-emu/ .\n"
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										"\n"
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										"Special thanks to Bushing, Costis, CrowTRobo,\n"
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										"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
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										"reverse engineering and docs/demos.\n"
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										"\n"
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										"Big thanks to Gilles Mouchard whose Microlib PPC\n"
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										"emulator gave our development a kickstart.\n"
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										"\n"
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										"Thanks to Frank Wille for his PowerPC disassembler,\n"
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										"which or9 and we modified to include Gekko specifics.\n"
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										"\n"
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										"Thanks to hcs/destop for their GC ADPCM decoder.\n"
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										"\n"
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										"We are not affiliated with Nintendo in any way.\n"
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										"Gamecube and Wii are trademarks of Nintendo.\n"
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										"The emulator is for educational purposes only\n"
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										"and should not be used to play games you do\n"
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										"not legally own.";
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									wxStaticText* const Message = new wxStaticText(this, wxID_ANY,
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											wxString::FromAscii(Text.c_str()));
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									Message->Wrap(GetSize().GetWidth());
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									wxBoxSizer* const sInfo = new wxBoxSizer(wxVERTICAL);
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									sInfo->Add(Message, 1, wxEXPAND | wxALL, 5);
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									wxBoxSizer* const sMainHor = new wxBoxSizer(wxHORIZONTAL);
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									sMainHor->Add(sbDolphinLogo, 0, wxEXPAND | wxALL, 5);
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									sMainHor->Add(sInfo);
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									wxBoxSizer* const sMain = new wxBoxSizer(wxVERTICAL);
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									sMain->Add(sMainHor, 1, wxEXPAND);
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									sMain->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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									SetSizerAndFit(sMain);
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									Center();
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									SetFocus();
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								}
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