2012-12-17 15:01:52 -06:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Host.h"
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								#include "RenderBase.h"
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								#include "VideoConfig.h"
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								#include "../GLInterface.h"
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								#include "GLX.h"
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								// Show the current FPS
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								void cInterfaceGLX::UpdateFPSDisplay(const char *text)
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								{
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									XStoreName(GLWin.dpy, GLWin.win, text);
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								}
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								void cInterfaceGLX::SwapInterval(int Interval)
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								{
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									if (glXSwapIntervalSGI)
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										glXSwapIntervalSGI(Interval);
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									else
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										ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
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								}
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								void cInterfaceGLX::Swap()
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								{
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									glXSwapBuffers(GLWin.dpy, GLWin.win);
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								}
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								// Create rendering window.
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								//		Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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								bool cInterfaceGLX::Create(void *&window_handle)
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								{
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									int _tx, _ty, _twidth, _theight;
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									Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
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									// Control window size and picture scaling
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									s_backbuffer_width = _twidth;
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									s_backbuffer_height = _theight;
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									int glxMajorVersion, glxMinorVersion;
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									// attributes for a single buffered visual in RGBA format with at least
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									// 8 bits per color and a 24 bit depth buffer
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									int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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										GLX_GREEN_SIZE, 8,
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										GLX_BLUE_SIZE, 8,
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										GLX_DEPTH_SIZE, 24,
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										None};
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									// attributes for a double buffered visual in RGBA format with at least
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									// 8 bits per color and a 24 bit depth buffer
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									int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
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										GLX_RED_SIZE, 8,
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										GLX_GREEN_SIZE, 8,
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										GLX_BLUE_SIZE, 8,
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										GLX_DEPTH_SIZE, 24,
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										None };
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									int attrListDefault[] = {
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										GLX_RGBA,
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										GLX_RED_SIZE, 1,
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										GLX_GREEN_SIZE, 1,
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										GLX_BLUE_SIZE, 1,
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										GLX_DOUBLEBUFFER,
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										GLX_DEPTH_SIZE, 1,
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										None };
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									GLWin.dpy = XOpenDisplay(0);
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									GLWin.evdpy = XOpenDisplay(0);
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									GLWin.parent = (Window)window_handle;
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									GLWin.screen = DefaultScreen(GLWin.dpy);
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									if (GLWin.parent == 0)
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										GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
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									glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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									NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
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									// Get an appropriate visual
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									GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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									if (GLWin.vi == NULL)
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									{
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										GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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										if (GLWin.vi != NULL)
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										{
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											ERROR_LOG(VIDEO, "Only single buffered visual!");
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										}
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										else
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										{
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											GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
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											if (GLWin.vi == NULL)
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											{
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												ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
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												return false;
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											}
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										}
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									}
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									else
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										NOTICE_LOG(VIDEO, "Got double buffered visual!");
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									// Create a GLX context.
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									GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
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									if (!GLWin.ctx)
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									{
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										PanicAlert("Unable to create GLX context.");
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										return false;
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									}
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									GLWin.x = _tx;
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									GLWin.y = _ty;
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									GLWin.width = _twidth;
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									GLWin.height = _theight;
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									XWindow.CreateXWindow();
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									window_handle = (void *)GLWin.win;
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									return true;
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								}
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								bool cInterfaceGLX::MakeCurrent()
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								{
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									// connect the glx-context to the window
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									#if defined(HAVE_WX) && (HAVE_WX)
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									Host_GetRenderWindowSize(GLWin.x, GLWin.y,
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											(int&)GLWin.width, (int&)GLWin.height);
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									XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y,
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											GLWin.width, GLWin.height);
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									#endif
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									return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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								}
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								// Close backend
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								void cInterfaceGLX::Shutdown()
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								{
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									XWindow.DestroyXWindow();
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									if (GLWin.ctx && !glXMakeCurrent(GLWin.dpy, None, NULL))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										NOTICE_LOG(VIDEO, "Could not release drawing context.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (GLWin.ctx)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glXDestroyContext(GLWin.dpy, GLWin.ctx);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										XCloseDisplay(GLWin.dpy);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										XCloseDisplay(GLWin.evdpy);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLWin.ctx = NULL;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 |