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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef PROGRAM_SHADER_CACHE_H_
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								#define PROGRAM_SHADER_CACHE_H_
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								#include "GLUtil.h"
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								#include "PixelShaderGen.h"
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								#include "VertexShaderGen.h"
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								#include "LinearDiskCache.h"
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								#include "ConfigManager.h"
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								namespace OGL
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								{
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								class SHADERUID
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								{
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								public:
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									VertexShaderUid vuid;
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									PixelShaderUid puid;
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									SHADERUID() {}
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									SHADERUID(const SHADERUID& r) : vuid(r.vuid), puid(r.puid) {}
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									bool operator <(const SHADERUID& r) const
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									{
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										if(puid < r.puid) return true;
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										if(r.puid < puid) return false;
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										if(vuid < r.vuid) return true;
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										return false;
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									}
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									bool operator ==(const SHADERUID& r) const
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									{
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										return puid == r.puid && vuid == r.vuid;
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									}
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								};
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								const int NUM_UNIFORMS = 19;
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								extern const char *UniformNames[NUM_UNIFORMS];
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								struct SHADER
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								{
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									SHADER() : glprogid(0) { }
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									void Destroy()
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									{
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										glDeleteProgram(glprogid);
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										glprogid = 0;
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									}
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									GLuint glprogid; // opengl program id
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									std::string strvprog, strpprog;
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									GLint UniformLocations[NUM_UNIFORMS];
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									u32 UniformSize[NUM_UNIFORMS];
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									void SetProgramVariables();
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									void SetProgramBindings();
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									void Bind();
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								};
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								class ProgramShaderCache
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								{
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								public:
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									struct PCacheEntry
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									{
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										SHADER shader;
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										bool in_cache;
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										void Destroy()
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										{
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											shader.Destroy();
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										}
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									};
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									typedef std::map<SHADERUID, PCacheEntry> PCache;
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									static PCacheEntry GetShaderProgram(void);
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									static GLuint GetCurrentProgram(void);
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									static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
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									static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
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									static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode);
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									static GLuint CompileSingleShader(GLuint type, const char *code);
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									static void UploadConstants();
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									static void Init(void);
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									static void Shutdown(void);
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									static void CreateHeader(void);
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								private:
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									class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
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									{
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									public:
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										void Read(const SHADERUID &key, const u8 *value, u32 value_size);
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									};
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									static PCache pshaders;
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									static PCacheEntry* last_entry;
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									static SHADERUID last_uid;
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									static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
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									static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
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									static u32 s_ubo_buffer_size;
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									static s32 s_ubo_align;
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								};
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								}  // namespace OGL
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								#endif
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