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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#include "DriverDetails.h"
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								#include "SamplerCache.h"
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								namespace OGL
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								{
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								SamplerCache *g_sampler_cache;
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								SamplerCache::SamplerCache()
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									: m_last_max_anisotropy()
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								{}
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								SamplerCache::~SamplerCache()
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								{
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									if (!DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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										Clear();
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								}
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								void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1)
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								{
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									if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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										return;
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									// TODO: can this go somewhere else?
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									if (m_last_max_anisotropy != g_ActiveConfig.iMaxAnisotropy)
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									{
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										m_last_max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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										Clear();
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									}
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									Params params(tm0, tm1);
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									// take equivalent forced linear when bForceFiltering
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									if (g_ActiveConfig.bForceFiltering)
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									{
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										params.tm0.min_filter |= 0x4;
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										params.tm0.mag_filter |= 0x1;
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									}
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									// TODO: Should keep a circular buffer for each stage of recently used samplers.
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									auto& active_sampler = m_active_samplers[stage];
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									if (active_sampler.first != params || !active_sampler.second.sampler_id)
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									{
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										// Active sampler does not match parameters (or is invalid), bind the proper one.
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										active_sampler.first = params;
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										active_sampler.second = GetEntry(params);
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										glBindSampler(stage, active_sampler.second.sampler_id);
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									}
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								}
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								auto SamplerCache::GetEntry(const Params& params) -> Value&
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								{
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									auto& val = m_cache[params];
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									if (!val.sampler_id)
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									{
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										// Sampler not found in cache, create it.
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										glGenSamplers(1, &val.sampler_id);
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										SetParameters(val.sampler_id, params);
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										// TODO: Maybe kill old samplers if the cache gets huge. It doesn't seem to get huge though.
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										//ERROR_LOG(VIDEO, "Sampler cache size is now %ld.", m_cache.size());
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									}
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									return val;
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								}
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								void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
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								{
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									static const GLint min_filters[8] =
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									{
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										GL_NEAREST,
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										GL_NEAREST_MIPMAP_NEAREST,
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										GL_NEAREST_MIPMAP_LINEAR,
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										GL_NEAREST,
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										GL_LINEAR,
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										GL_LINEAR_MIPMAP_NEAREST,
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										GL_LINEAR_MIPMAP_LINEAR,
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										GL_LINEAR,
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									};
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									static const GLint wrap_settings[4] =
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									{
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										GL_CLAMP_TO_EDGE,
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										GL_REPEAT,
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										GL_MIRRORED_REPEAT,
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										GL_REPEAT,
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									};
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									auto& tm0 = params.tm0;
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									auto& tm1 = params.tm1;
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									glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filters[tm0.min_filter % ArraySize(min_filters)]);
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									glSamplerParameteri(sampler_id, GL_TEXTURE_MAG_FILTER, tm0.mag_filter ? GL_LINEAR : GL_NEAREST);
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									glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, wrap_settings[tm0.wrap_s]);
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									glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, wrap_settings[tm0.wrap_t]);
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									glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f);
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									glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
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								#ifndef USE_GLES3
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									glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
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									if (g_ActiveConfig.iMaxAnisotropy > 0)
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										glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
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								#endif
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								}
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								void SamplerCache::Clear()
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								{
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									for (auto it = m_cache.begin(); it != m_cache.end(); ++it)
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									{
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										glDeleteSamplers(1, &it->second.sampler_id);
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									}
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									m_cache.clear();
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								}
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								}
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