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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/ChunkFile.h"
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								struct OutputVertexData;
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								namespace Rasterizer
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								{
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									void Init();
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									void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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									void SetScissor();
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									void SetTevReg(int reg, int comp, bool konst, s16 color);
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									struct Slope
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									{
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										float dfdx;
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										float dfdy;
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										float f0;
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										float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); }
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										void DoState(PointerWrap &p)
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										{
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											p.Do(dfdx);
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											p.Do(dfdy);
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											p.Do(f0);
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										}
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									};
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									struct RasterBlockPixel
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									{
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										float InvW;
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										float Uv[8][2];
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									};
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									struct RasterBlock
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									{
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										RasterBlockPixel Pixel[2][2];
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										s32 IndirectLod[4];
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										bool IndirectLinear[4];
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										s32 TextureLod[16];
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										bool TextureLinear[16];
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									};
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									void DoState(PointerWrap &p);
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								}
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