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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <string>
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								#include <vector>
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								#include "AudioCommon/SoundStream.h"
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								class CMixer;
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								extern std::unique_ptr<SoundStream> g_sound_stream;
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								namespace AudioCommon
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								{
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								void InitSoundStream();
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								void ShutdownSoundStream();
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								std::string GetDefaultSoundBackend();
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								std::vector<std::string> GetSoundBackends();
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								bool SupportsDPL2Decoder(const std::string& backend);
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								bool SupportsLatencyControl(const std::string& backend);
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								bool SupportsVolumeChanges(const std::string& backend);
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								void UpdateSoundStream();
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								void ClearAudioBuffer(bool mute);
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								void SendAIBuffer(const short* samples, unsigned int num_samples);
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								void StartAudioDump();
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								void StopAudioDump();
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								void IncreaseVolume(unsigned short offset);
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								void DecreaseVolume(unsigned short offset);
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								void ToggleMuteVolume();
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								}
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