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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								#include "VideoBackends/Software/EfbInterface.h"
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								#include "VideoCommon/RenderBase.h"
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								class SWRenderer : public Renderer
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								{
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								public:
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								  ~SWRenderer() override;
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								  static void Init();
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								  static void Shutdown();
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								  static u8* GetNextColorTexture();
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								  static u8* GetCurrentColorTexture();
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								  void SwapColorTexture();
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								  void UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidth, u32 fbHeight);
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								  void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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								  u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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								  void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override{};
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								  u16 BBoxRead(int index) override;
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								  void BBoxWrite(int index, u16 value) override;
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								  u32 GetMaxTextureSize() override { return 16 * 1024; };
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								  TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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								  void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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								                u64 ticks, float Gamma) override;
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								  void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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								                   u32 color, u32 z) override;
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								  void ReinterpretPixelData(unsigned int convtype) override {}
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								};
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