2009-10-12 00:48:24 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								/*
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								Portions of this file are based off work by Markus Trenkwalder.
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								Copyright (c) 2007, 2008 Markus Trenkwalder
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								All rights reserved.
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								Redistribution and use in source and binary forms, with or without 
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								modification, are permitted provided that the following conditions are met:
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								* Redistributions of source code must retain the above copyright notice, 
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								  this list of conditions and the following disclaimer.
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								* Redistributions in binary form must reproduce the above copyright notice,
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								  this list of conditions and the following disclaimer in the documentation 
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								  and/or other materials provided with the distribution.
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								* Neither the name of the library's copyright owner nor the names of its 
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								  contributors may be used to endorse or promote products derived from this 
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								  software without specific prior written permission.
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								THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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								"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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								LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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								A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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								CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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								EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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								PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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								PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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								LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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								NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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								SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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								*/
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								#include "Clipper.h"
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								#include "Rasterizer.h"
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								#include "NativeVertexFormat.h"
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								#include "XFMemLoader.h"
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								#include "BPMemLoader.h"
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								#include "Statistics.h"
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								#include "VideoConfig.h"
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								namespace Clipper
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								{
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								    void Init()
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								    {
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								        for (int i = 0; i < 18; ++i)
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								            Vertices[i+3] = &ClippedVertices[i];
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								    }
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								    void SetViewOffset()
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								    {
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								        m_ViewOffset[0] = xfregs.viewport.xOrig - 342;
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								        m_ViewOffset[1] = xfregs.viewport.yOrig - 342;
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								        m_ViewOffset[2] = xfregs.viewport.farZ - xfregs.viewport.farZ;
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								    }
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								    enum {
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									    SKIP_FLAG = -1,
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								        CLIP_POS_X_BIT = 0x01,
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									    CLIP_NEG_X_BIT = 0x02,
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									    CLIP_POS_Y_BIT = 0x04,
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									    CLIP_NEG_Y_BIT = 0x08,
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									    CLIP_POS_Z_BIT = 0x10,
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									    CLIP_NEG_Z_BIT = 0x20
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								    };
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								    static inline int CalcClipMask(OutputVertexData *v)
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								    {
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									    int cmask = 0;
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								        float* pos = v->projectedPosition;
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									    if (pos[3] - pos[0] < 0) cmask |= CLIP_POS_X_BIT;
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									    if (pos[0] + pos[3] < 0) cmask |= CLIP_NEG_X_BIT;
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									    if (pos[3] - pos[1] < 0) cmask |= CLIP_POS_Y_BIT;
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									    if (pos[1] + pos[3] < 0) cmask |= CLIP_NEG_Y_BIT;
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									    if (pos[3] * pos[2] > 0) cmask |= CLIP_POS_Z_BIT;
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									    if (pos[2] + pos[3] < 0) cmask |= CLIP_NEG_Z_BIT;
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									    return cmask;
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								    }
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								    static inline void AddInterpolatedVertex(float t, int out, int in, int& numVertices)
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								    {
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								        Vertices[numVertices]->Lerp(t, Vertices[out], Vertices[in]);
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								        numVertices++;
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								    }
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								    #define DIFFERENT_SIGNS(x,y) ((x <= 0 && y > 0) || (x > 0 && y <= 0))
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								    #define CLIP_DOTPROD(I, A, B, C, D) \
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									    (Vertices[I]->projectedPosition[0] * A + Vertices[I]->projectedPosition[1] * B + Vertices[I]->projectedPosition[2] * C + Vertices[I]->projectedPosition[3] * D)
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								    #define POLY_CLIP( PLANE_BIT, A, B, C, D )                          \
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								    {                                                                   \
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									    if (mask & PLANE_BIT) {                                         \
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										    int idxPrev = inlist[0];                                    \
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										    float dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D );            \
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										    int outcount = 0;                                           \
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								                                                                        \
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										    inlist[n] = inlist[0];                                      \
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											2010-02-24 03:38:36 +00:00
										 
									 
								 
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										    for (int j = 1; j <= n; j++) { 		                            \
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											    int idx = inlist[j];                                    \
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											    float dp = CLIP_DOTPROD(idx, A, B, C, D );                \
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											    if (dpPrev >= 0) {                                      \
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												    outlist[outcount++] = idxPrev;                      \
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											    }                                                       \
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								                                                                        \
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											    if (DIFFERENT_SIGNS(dp, dpPrev)) {				        \
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												    if (dp < 0) {					                    \
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													    float t = dp / (dp - dpPrev);                   \
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													    AddInterpolatedVertex(t, idx, idxPrev, numVertices);         \
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												    } else {							                \
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													    float t = dpPrev / (dpPrev - dp);               \
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													    AddInterpolatedVertex(t, idxPrev, idx, numVertices);         \
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												    }								                    \
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												    outlist[outcount++] = numVertices - 1;              \
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											    }								                        \
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								                                                                        \
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											    idxPrev = idx;							                \
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											    dpPrev = dp;							                \
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										    }									                        \
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								                                                                        \
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										    if (outcount < 3)							                \
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											    continue;							                    \
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								                                                                        \
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									 	    {									                        \
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											    int *tmp = inlist;				  	                    \
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											    inlist = outlist;				  	                    \
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											    outlist = tmp;					  	                    \
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											    n = outcount;					  	                    \
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										    }									                        \
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									    }									                            \
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void ClipTriangle(int *indices, int &numIndices)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									    int mask = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									    mask |= CalcClipMask(Vertices[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        mask |= CalcClipMask(Vertices[1]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        mask |= CalcClipMask(Vertices[2]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (mask != 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-21 18:55:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										    for(int i = 0; i < 3; i += 3)
							 | 
						
					
						
							
								
									
										
										
										
											2009-10-12 00:48:24 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                int vlist[2][2*6+1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        int *inlist = vlist[0], *outlist = vlist[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                int n = 3;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                int numVertices = 3;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        inlist[0] = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        inlist[1] = 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        inlist[2] = 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        // mark this triangle as unused in case it should be completely 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        // clipped
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        indices[0] = SKIP_FLAG;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        indices[1] = SKIP_FLAG;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        indices[2] = SKIP_FLAG;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        POLY_CLIP(CLIP_POS_X_BIT, -1,  0,  0, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        POLY_CLIP(CLIP_NEG_X_BIT,  1,  0,  0, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        POLY_CLIP(CLIP_POS_Y_BIT,  0, -1,  0, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        POLY_CLIP(CLIP_NEG_Y_BIT,  0,  1,  0, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        POLY_CLIP(CLIP_POS_Z_BIT,  0,  0,  0, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        POLY_CLIP(CLIP_NEG_Z_BIT,  0,  0,  1, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                INCSTAT(stats.thisFrame.numTrianglesClipped);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        // transform the poly in inlist into triangles
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        indices[0] = inlist[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        indices[1] = inlist[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        indices[2] = inlist[2];
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-24 03:38:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										        for (int j = 3; j < n; ++j) {
							 | 
						
					
						
							
								
									
										
										
										
											2009-10-12 00:48:24 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											        indices[numIndices++] = inlist[0];
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-24 03:38:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											        indices[numIndices++] = inlist[j - 1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											        indices[numIndices++] = inlist[j];
							 | 
						
					
						
							
								
									
										
										
										
											2009-10-12 00:48:24 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void ProcessTriangle(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (stats.thisFrame.numDrawnObjects < g_Config.drawStart || stats.thisFrame.numDrawnObjects >= g_Config.drawEnd )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;  
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        INCSTAT(stats.thisFrame.numTrianglesIn)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        bool backface;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if(!CullTest(v0, v1, v2, backface))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        int indices[21] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                     SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                     SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        int numIndices = 3;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (backface)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Vertices[0] = v0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Vertices[1] = v2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Vertices[2] = v1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Vertices[0] = v0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Vertices[1] = v1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Vertices[2] = v2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ClipTriangle(indices, numIndices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for(int i = 0; i+3 <= numIndices; i+=3)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if(indices[i] != SKIP_FLAG)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                PerspectiveDivide(Vertices[indices[i]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                PerspectiveDivide(Vertices[indices[i+1]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                PerspectiveDivide(Vertices[indices[i+2]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                Rasterizer::DrawTriangleFrontFace(Vertices[indices[i]], Vertices[indices[i+1]], Vertices[indices[i+2]]);                
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool CullTest(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2, bool &backface)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        int mask = CalcClipMask(v0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        mask &= CalcClipMask(v1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        mask &= CalcClipMask(v2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if(mask)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            INCSTAT(stats.thisFrame.numTrianglesRejected)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float x0 = v0->projectedPosition[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float x1 = v1->projectedPosition[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float x2 = v2->projectedPosition[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float y1 = v1->projectedPosition[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float y0 = v0->projectedPosition[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float y2 = v2->projectedPosition[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float w0 = v0->projectedPosition[3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float w1 = v1->projectedPosition[3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float w2 = v2->projectedPosition[3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float normalZDir = (x0*w2 - x2*w0)*y1 + (x2*y0 - x0*y2)*w1 + (y2*w0 - y0*w2)*x1; 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        backface = normalZDir <= 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            INCSTAT(stats.thisFrame.numTrianglesCulled)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            INCSTAT(stats.thisFrame.numTrianglesCulled)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void PerspectiveDivide(OutputVertexData *vertex)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float *projected = vertex->projectedPosition;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float *screen = vertex->screenPosition;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float wInverse = 1.0f/projected[3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        screen[0] = projected[0] * wInverse * xfregs.viewport.wd + m_ViewOffset[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        screen[1] = projected[1] * wInverse * xfregs.viewport.ht + m_ViewOffset[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        screen[2] = projected[2] * wInverse + m_ViewOffset[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							
								
									
										
										
										
											2009-11-15 22:26:39 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 |