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										 |  |  | // Copyright 2008 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #ifdef __APPLE__
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										 |  |  | #include <AudioUnit/AudioUnit.h>
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										 |  |  | #endif
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										 |  |  | #include "AudioCommon/SoundStream.h"
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										 |  |  | class CoreAudioSound final : public SoundStream | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | #ifdef __APPLE__
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										 |  |  | public: | 
					
						
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										 |  |  |   bool Start() override; | 
					
						
							|  |  |  |   void SetVolume(int volume) override; | 
					
						
							|  |  |  |   void SoundLoop() override; | 
					
						
							|  |  |  |   void Stop() override; | 
					
						
							|  |  |  |   void Update() override; | 
					
						
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										 |  |  |   static bool isValid() { return true; } | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  |   AudioUnit audioUnit; | 
					
						
							|  |  |  |   int m_volume; | 
					
						
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										 |  |  |   static OSStatus callback(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags, | 
					
						
							|  |  |  |                            const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber, | 
					
						
							|  |  |  |                            UInt32 inNumberFrames, AudioBufferList* ioData); | 
					
						
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										 |  |  | #endif
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										 |  |  | }; |