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										 |  |  | // Copyright 2009 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <cstring>
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										 |  |  | #include "AudioCommon/DPL2Decoder.h"
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										 |  |  | #include "AudioCommon/PulseAudioStream.h"
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | #include "Common/Logging/Log.h"
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										 |  |  | #include "Common/Thread.h"
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										 |  |  | #include "Core/ConfigManager.h"
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										 |  |  | namespace | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | const size_t BUFFER_SAMPLES = 512;  // ~10 ms - needs to be at least 240 for surround
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										 |  |  | } | 
					
						
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										 |  |  | PulseAudio::PulseAudio() : m_thread(), m_run_thread() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool PulseAudio::Start() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   m_stereo = !SConfig::GetInstance().bDPL2Decoder; | 
					
						
							|  |  |  |   m_channels = m_stereo ? 2 : 5;  // will tell PA we use a Stereo or 5.0 channel setup
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										 |  |  |   NOTICE_LOG(AUDIO, "PulseAudio backend using %d channels", m_channels); | 
					
						
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										 |  |  |   m_run_thread = true; | 
					
						
							|  |  |  |   m_thread = std::thread(&PulseAudio::SoundLoop, this); | 
					
						
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										 |  |  |   // Initialize DPL2 parameters
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							|  |  |  |   DPL2Reset(); | 
					
						
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										 |  |  |   return true; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void PulseAudio::Stop() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   m_run_thread = false; | 
					
						
							|  |  |  |   m_thread.join(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void PulseAudio::Update() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   // don't need to do anything here.
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										 |  |  | } | 
					
						
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							|  |  |  | // Called on audio thread.
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							|  |  |  | void PulseAudio::SoundLoop() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   Common::SetCurrentThreadName("Audio thread - pulse"); | 
					
						
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										 |  |  |   if (PulseInit()) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     while (m_run_thread.load() && m_pa_connected == 1 && m_pa_error >= 0) | 
					
						
							|  |  |  |       m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, nullptr); | 
					
						
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										 |  |  |     if (m_pa_error < 0) | 
					
						
							|  |  |  |       ERROR_LOG(AUDIO, "PulseAudio error: %s", pa_strerror(m_pa_error)); | 
					
						
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										 |  |  |     PulseShutdown(); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool PulseAudio::PulseInit() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   m_pa_error = 0; | 
					
						
							|  |  |  |   m_pa_connected = 0; | 
					
						
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							|  |  |  |   // create pulseaudio main loop and context
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							|  |  |  |   // also register the async state callback which is called when the connection to the pa server has
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							|  |  |  |   // changed
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							|  |  |  |   m_pa_ml = pa_mainloop_new(); | 
					
						
							|  |  |  |   m_pa_mlapi = pa_mainloop_get_api(m_pa_ml); | 
					
						
							|  |  |  |   m_pa_ctx = pa_context_new(m_pa_mlapi, "dolphin-emu"); | 
					
						
							|  |  |  |   m_pa_error = pa_context_connect(m_pa_ctx, nullptr, PA_CONTEXT_NOFLAGS, nullptr); | 
					
						
							|  |  |  |   pa_context_set_state_callback(m_pa_ctx, StateCallback, this); | 
					
						
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							|  |  |  |   // wait until we're connected to the pulseaudio server
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							|  |  |  |   while (m_pa_connected == 0 && m_pa_error >= 0) | 
					
						
							|  |  |  |     m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, nullptr); | 
					
						
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							|  |  |  |   if (m_pa_connected == 2 || m_pa_error < 0) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     ERROR_LOG(AUDIO, "PulseAudio failed to initialize: %s", pa_strerror(m_pa_error)); | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // create a new audio stream with our sample format
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							|  |  |  |   // also connect the callbacks for this stream
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							|  |  |  |   pa_sample_spec ss; | 
					
						
							|  |  |  |   pa_channel_map channel_map; | 
					
						
							|  |  |  |   pa_channel_map* channel_map_p = nullptr;  // auto channel map
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							|  |  |  |   if (m_stereo) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     ss.format = PA_SAMPLE_S16LE; | 
					
						
							|  |  |  |     m_bytespersample = sizeof(s16); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // surround is remixed in floats, use a float PA buffer to save another conversion
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							|  |  |  |     ss.format = PA_SAMPLE_FLOAT32NE; | 
					
						
							|  |  |  |     m_bytespersample = sizeof(float); | 
					
						
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							|  |  |  |     channel_map_p = &channel_map;  // explicit channel map:
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							|  |  |  |     channel_map.channels = 5; | 
					
						
							|  |  |  |     channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT; | 
					
						
							|  |  |  |     channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT; | 
					
						
							|  |  |  |     channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER; | 
					
						
							|  |  |  |     channel_map.map[3] = PA_CHANNEL_POSITION_REAR_LEFT; | 
					
						
							|  |  |  |     channel_map.map[4] = PA_CHANNEL_POSITION_REAR_RIGHT; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   ss.channels = m_channels; | 
					
						
							|  |  |  |   ss.rate = m_mixer->GetSampleRate(); | 
					
						
							|  |  |  |   assert(pa_sample_spec_valid(&ss)); | 
					
						
							|  |  |  |   m_pa_s = pa_stream_new(m_pa_ctx, "Playback", &ss, channel_map_p); | 
					
						
							|  |  |  |   pa_stream_set_write_callback(m_pa_s, WriteCallback, this); | 
					
						
							|  |  |  |   pa_stream_set_underflow_callback(m_pa_s, UnderflowCallback, this); | 
					
						
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							|  |  |  |   // connect this audio stream to the default audio playback
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							|  |  |  |   // limit buffersize to reduce latency
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							|  |  |  |   m_pa_ba.fragsize = -1; | 
					
						
							|  |  |  |   m_pa_ba.maxlength = -1;  // max buffer, so also max latency
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							|  |  |  |   m_pa_ba.minreq = -1;     // don't read every byte, try to group them _a bit_
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							|  |  |  |   m_pa_ba.prebuf = -1;     // start as early as possible
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							|  |  |  |   m_pa_ba.tlength = | 
					
						
							|  |  |  |       BUFFER_SAMPLES * m_channels * | 
					
						
							|  |  |  |       m_bytespersample;  // designed latency, only change this flag for low latency output
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							|  |  |  |   pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | | 
					
						
							|  |  |  |                                           PA_STREAM_AUTO_TIMING_UPDATE); | 
					
						
							|  |  |  |   m_pa_error = pa_stream_connect_playback(m_pa_s, nullptr, &m_pa_ba, flags, nullptr, nullptr); | 
					
						
							|  |  |  |   if (m_pa_error < 0) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     ERROR_LOG(AUDIO, "PulseAudio failed to initialize: %s", pa_strerror(m_pa_error)); | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   INFO_LOG(AUDIO, "Pulse successfully initialized"); | 
					
						
							|  |  |  |   return true; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void PulseAudio::PulseShutdown() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   pa_context_disconnect(m_pa_ctx); | 
					
						
							|  |  |  |   pa_context_unref(m_pa_ctx); | 
					
						
							|  |  |  |   pa_mainloop_free(m_pa_ml); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void PulseAudio::StateCallback(pa_context* c) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   pa_context_state_t state = pa_context_get_state(c); | 
					
						
							|  |  |  |   switch (state) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   case PA_CONTEXT_FAILED: | 
					
						
							|  |  |  |   case PA_CONTEXT_TERMINATED: | 
					
						
							|  |  |  |     m_pa_connected = 2; | 
					
						
							|  |  |  |     break; | 
					
						
							|  |  |  |   case PA_CONTEXT_READY: | 
					
						
							|  |  |  |     m_pa_connected = 1; | 
					
						
							|  |  |  |     break; | 
					
						
							|  |  |  |   default: | 
					
						
							|  |  |  |     break; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | // on underflow, increase pulseaudio latency in ~10ms steps
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							|  |  |  | void PulseAudio::UnderflowCallback(pa_stream* s) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   m_pa_ba.tlength += BUFFER_SAMPLES * m_channels * m_bytespersample; | 
					
						
							|  |  |  |   pa_operation* op = pa_stream_set_buffer_attr(s, &m_pa_ba, nullptr, nullptr); | 
					
						
							|  |  |  |   pa_operation_unref(op); | 
					
						
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										 |  |  |   WARN_LOG(AUDIO, "pulseaudio underflow, new latency: %d bytes", m_pa_ba.tlength); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void PulseAudio::WriteCallback(pa_stream* s, size_t length) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   int bytes_per_frame = m_channels * m_bytespersample; | 
					
						
							|  |  |  |   int frames = (length / bytes_per_frame); | 
					
						
							|  |  |  |   size_t trunc_length = frames * bytes_per_frame; | 
					
						
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							|  |  |  |   // fetch dst buffer directly from pulseaudio, so no memcpy is needed
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							|  |  |  |   void* buffer; | 
					
						
							|  |  |  |   m_pa_error = pa_stream_begin_write(s, &buffer, &trunc_length); | 
					
						
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							|  |  |  |   if (!buffer || m_pa_error < 0) | 
					
						
							|  |  |  |     return;  // error will be printed from main loop
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							|  |  |  |   if (m_stereo) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // use the raw s16 stereo mix
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							|  |  |  |     m_mixer->Mix((s16*)buffer, frames); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // get a floating point mix
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							|  |  |  |     s16 s16buffer_stereo[frames * 2]; | 
					
						
							|  |  |  |     m_mixer->Mix(s16buffer_stereo, frames);  // implicitly mixes to 16-bit stereo
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							|  |  |  |     float floatbuffer_stereo[frames * 2]; | 
					
						
							|  |  |  |     // s16 to float
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							|  |  |  |     for (int i = 0; i < frames * 2; ++i) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       floatbuffer_stereo[i] = s16buffer_stereo[i] / float(1 << 15); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     if (m_channels == 5)  // Extract dpl2/5.0 Surround
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							|  |  |  |     { | 
					
						
							|  |  |  |       float floatbuffer_6chan[frames * 6]; | 
					
						
							|  |  |  |       // DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
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							|  |  |  |       DPL2Decode(floatbuffer_stereo, frames, floatbuffer_6chan); | 
					
						
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							|  |  |  |       // Discard the subwoofer channel - DPL2Decode generates a pretty
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							|  |  |  |       // good 5.0 but not a good 5.1 output.
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							|  |  |  |       const int dpl2_to_5chan[] = {0, 1, 2, 4, 5}; | 
					
						
							|  |  |  |       for (int i = 0; i < frames; ++i) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         for (int j = 0; j < m_channels; ++j) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           ((float*)buffer)[m_channels * i + j] = floatbuffer_6chan[6 * i + dpl2_to_5chan[j]]; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       ERROR_LOG(AUDIO, "Unsupported number of PA channels requested: %d", (int)m_channels); | 
					
						
							|  |  |  |       return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   m_pa_error = pa_stream_write(s, buffer, trunc_length, nullptr, 0, PA_SEEK_RELATIVE); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | // Callbacks that forward to internal methods (required because PulseAudio is a C API).
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							|  |  |  | 
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							|  |  |  | void PulseAudio::StateCallback(pa_context* c, void* userdata) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   PulseAudio* p = (PulseAudio*)userdata; | 
					
						
							|  |  |  |   p->StateCallback(c); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void PulseAudio::UnderflowCallback(pa_stream* s, void* userdata) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   PulseAudio* p = (PulseAudio*)userdata; | 
					
						
							|  |  |  |   p->UnderflowCallback(s); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PulseAudio::WriteCallback(pa_stream* s, size_t length, void* userdata) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |   PulseAudio* p = (PulseAudio*)userdata; | 
					
						
							|  |  |  |   p->WriteCallback(s, length); | 
					
						
							| 
									
										
										
										
											2014-01-31 22:00:33 +01:00
										 |  |  | } |