forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								 * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
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								 *
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								 * This file is part of FFmpeg.
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								 *
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								 * FFmpeg is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU Lesser General Public
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								 * License as published by the Free Software Foundation; either
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								 * version 2.1 of the License, or (at your option) any later version.
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								 *
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								 * FFmpeg is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								 * Lesser General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU Lesser General Public
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								 * License along with FFmpeg; if not, write to the Free Software
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								 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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								 */
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								#ifndef AVUTIL_DISPLAY_H
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								#define AVUTIL_DISPLAY_H
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								#include <stdint.h>
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								/**
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								 * The display transformation matrix specifies an affine transformation that
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								 * should be applied to video frames for correct presentation. It is compatible
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								 * with the matrices stored in the ISO/IEC 14496-12 container format.
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								 *
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								 * The data is a 3x3 matrix represented as a 9-element array:
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								 *
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								 *                                  | a b u |
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								 *   (a, b, u, c, d, v, x, y, w) -> | c d v |
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								 *                                  | x y w |
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								 *
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								 * All numbers are stored in native endianness, as 16.16 fixed-point values,
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								 * except for u, v and w, which are stored as 2.30 fixed-point values.
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								 *
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								 * The transformation maps a point (p, q) in the source (pre-transformation)
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								 * frame to the point (p', q') in the destination (post-transformation) frame as
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								 * follows:
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								 *               | a b u |
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								 *   (p, q, 1) . | c d v | = z * (p', q', 1)
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								 *               | x y w |
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								 *
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								 * The transformation can also be more explicitly written in components as
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								 * follows:
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								 *   p' = (a * p + c * q + x) / z;
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								 *   q' = (b * p + d * q + y) / z;
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								 *   z  =  u * p + v * q + w
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								 */
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								/**
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								 * Extract the rotation component of the transformation matrix.
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								 *
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								 * @param matrix the transformation matrix
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								 * @return the angle (in degrees) by which the transformation rotates the frame
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								 *         counterclockwise. The angle will be in range [-180.0, 180.0],
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								 *         or NaN if the matrix is singular.
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								 *
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								 * @note floating point numbers are inherently inexact, so callers are
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								 *       recommended to round the return value to nearest integer before use.
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								 */
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								double av_display_rotation_get(const int32_t matrix[9]);
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								/**
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								 * Initialize a transformation matrix describing a pure counterclockwise
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								 * rotation by the specified angle (in degrees).
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								 *
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								 * @param matrix an allocated transformation matrix (will be fully overwritten
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								 *               by this function)
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								 * @param angle rotation angle in degrees.
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								 */
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								void av_display_rotation_set(int32_t matrix[9], double angle);
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								/**
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								 * Flip the input matrix horizontally and/or vertically.
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								 *
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								 * @param matrix an allocated transformation matrix
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								 * @param hflip whether the matrix should be flipped horizontally
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								 * @param vflip whether the matrix should be flipped vertically
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								 */
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								void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
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								#endif /* AVUTIL_DISPLAY_H */
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