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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								// Multithreaded event class. This allows waiting in a thread for an event to
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								// be triggered in another thread. While waiting, the CPU will be available for
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								// other tasks.
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								// * Set(): triggers the event and wakes up the waiting thread.
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								// * Wait(): waits for the event to be triggered.
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								// * Reset(): tries to reset the event before the waiting thread sees it was
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								//            triggered. Usually a bad idea.
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								#pragma once
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								#ifdef _WIN32
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								#include <concrt.h>
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								#endif
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								#include <chrono>
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								#include <condition_variable>
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								#include <mutex>
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								#include "Common/Flag.h"
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								namespace Common {
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								// Windows uses a specific implementation because std::condition_variable has
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								// terrible performance for this kind of workload with MSVC++ 2013.
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								#ifndef _WIN32
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								class Event final
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								{
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								public:
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									void Set()
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									{
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										if (m_flag.TestAndSet())
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										{
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											std::lock_guard<std::mutex> lk(m_mutex);
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											m_condvar.notify_one();
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										}
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									}
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									void Wait()
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									{
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										if (m_flag.TestAndClear())
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											return;
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										std::unique_lock<std::mutex> lk(m_mutex);
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										m_condvar.wait(lk, [&]{ return m_flag.IsSet(); });
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										m_flag.Clear();
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									}
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									template<class Rep, class Period>
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									bool WaitFor(const std::chrono::duration<Rep, Period>& rel_time)
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									{
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										if (m_flag.TestAndClear())
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											return true;
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										std::unique_lock<std::mutex> lk(m_mutex);
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										bool signaled = m_condvar.wait_for(lk, rel_time,
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											[&]{ return m_flag.IsSet(); });
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										m_flag.Clear();
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										return signaled;
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									}
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									void Reset()
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									{
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										// no other action required, since wait loops on
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										// the predicate and any lingering signal will get
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										// cleared on the first iteration
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										m_flag.Clear();
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									}
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								private:
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									Flag m_flag;
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									std::condition_variable m_condvar;
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									std::mutex m_mutex;
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								};
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								#else
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								class Event final
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								{
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								public:
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									void Set()
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									{
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										m_event.set();
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									}
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									void Wait()
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									{
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										m_event.wait();
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										m_event.reset();
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									}
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									template<class Rep, class Period>
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									bool WaitFor(const std::chrono::duration<Rep, Period>& rel_time)
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									{
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										bool signaled = m_event.wait(
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											(u32)std::chrono::duration_cast<std::chrono::milliseconds>(rel_time).count()
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											) == 0;
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										m_event.reset();
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										return signaled;
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									}
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									void Reset()
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									{
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										m_event.reset();
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									}
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								private:
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									concurrency::event m_event;
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								};
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								#endif
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								}  // namespace Common
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