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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef GCOGL_VERTEXSHADER_H
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								#define GCOGL_VERTEXSHADER_H
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								#include <stdarg.h>
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								#include "XFMemory.h"
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								#include "VideoCommon.h"
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								#include "ShaderGenCommon.h"
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								// TODO should be reordered
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								#define SHADER_POSITION_ATTRIB  0
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								#define SHADER_POSMTX_ATTRIB    1
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								#define SHADER_NORM0_ATTRIB     2
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								#define SHADER_NORM1_ATTRIB     3
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								#define SHADER_NORM2_ATTRIB     4
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								#define SHADER_COLOR0_ATTRIB    5
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								#define SHADER_COLOR1_ATTRIB    6
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								#define SHADER_TEXTURE0_ATTRIB  8
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								#define SHADER_TEXTURE1_ATTRIB  9
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								#define SHADER_TEXTURE2_ATTRIB  10
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								#define SHADER_TEXTURE3_ATTRIB  11
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								#define SHADER_TEXTURE4_ATTRIB  12
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								#define SHADER_TEXTURE5_ATTRIB  13
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								#define SHADER_TEXTURE6_ATTRIB  14
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								#define SHADER_TEXTURE7_ATTRIB  15
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								// shader variables
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								#define I_POSNORMALMATRIX       "cpnmtx"
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								#define I_PROJECTION            "cproj"
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								#define I_MATERIALS             "cmtrl"
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								#define I_LIGHTS                "clights"
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								#define I_TEXMATRICES           "ctexmtx"
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								#define I_TRANSFORMMATRICES     "ctrmtx"
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								#define I_NORMALMATRICES        "cnmtx"
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								#define I_POSTTRANSFORMMATRICES "cpostmtx"
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								#define I_DEPTHPARAMS           "cDepth" // farZ, zRange, scaled viewport width, scaled viewport height
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								#define C_POSNORMALMATRIX        0
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								#define C_PROJECTION            (C_POSNORMALMATRIX + 6)
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								#define C_MATERIALS             (C_PROJECTION + 4)
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								#define C_LIGHTS                (C_MATERIALS + 4)
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								#define C_TEXMATRICES           (C_LIGHTS + 40)
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								#define C_TRANSFORMMATRICES     (C_TEXMATRICES + 24)
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								#define C_NORMALMATRICES        (C_TRANSFORMMATRICES + 64)
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								#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32)
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								#define C_DEPTHPARAMS           (C_POSTTRANSFORMMATRICES + 64)
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								#define C_VENVCONST_END			(C_DEPTHPARAMS + 1)
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								const s_svar VSVar_Loc[] = {  {I_POSNORMALMATRIX, C_POSNORMALMATRIX, 6 },
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														{I_PROJECTION , C_PROJECTION, 4  },
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														{I_MATERIALS, C_MATERIALS, 4 },
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														{I_LIGHTS, C_LIGHTS, 40 },
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														{I_TEXMATRICES, C_TEXMATRICES, 24 },
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														{I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64  },
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														{I_NORMALMATRICES , C_NORMALMATRICES, 32  },
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														{I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
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														{I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
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														};                                            
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								#pragma pack(4)
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								struct vertex_shader_uid_data
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								{
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									u32 components;
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									u32 numColorChans : 2;
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									u32 numTexGens : 4;
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									struct {
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										u32 projection : 1; // XF_TEXPROJ_X
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										u32 inputform : 2; // XF_TEXINPUT_X
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										u32 texgentype : 3; // XF_TEXGEN_X
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										u32 sourcerow : 5; // XF_SRCGEOM_X
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										u32 embosssourceshift : 3; // what generated texcoord to use
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										u32 embosslightshift : 3; // light index that is used
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									} texMtxInfo[8];
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									struct {
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										u32 index : 6; // base row of dual transform matrix
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										u32 normalize : 1; // normalize before send operation
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									} postMtxInfo[8];
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									struct {
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										u32 enabled : 1;
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									} dualTexTrans;
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									LightingUidData lighting;
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								};
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								#pragma pack()
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								typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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								typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
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								void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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								void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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								void GenerateVSOutputStructForGS(ShaderCode& object, u32 components, API_TYPE api_type);
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								#endif // GCOGL_VERTEXSHADER_H
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