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dolphin/Source/Core/VideoBackends/D3D/PSTextureEncoder.h
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// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
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#pragma once
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include "VideoCommon/TextureCacheBase.h"
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struct ID3D11Texture2D;
struct ID3D11RenderTargetView;
struct ID3D11Buffer;
struct ID3D11InputLayout;
struct ID3D11VertexShader;
struct ID3D11PixelShader;
struct ID3D11ClassLinkage;
struct ID3D11ClassInstance;
struct ID3D11BlendState;
struct ID3D11DepthStencilState;
struct ID3D11RasterizerState;
struct ID3D11SamplerState;
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namespace DX11
{
class PSTextureEncoder : public TextureEncoder
{
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public:
PSTextureEncoder();
void Init();
void Shutdown();
void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf);
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private:
bool m_ready;
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ID3D11Texture2D* m_out;
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ID3D11RenderTargetView* m_outRTV;
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ID3D11Texture2D* m_outStage;
ID3D11Buffer* m_encodeParams;
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ID3D11PixelShader* SetStaticShader(unsigned int dstFormat,
PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf);
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typedef unsigned int ComboKey; // Key for a shader combination
ComboKey MakeComboKey(unsigned int dstFormat,
PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf)
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{
return (dstFormat << 4) | (static_cast<int>(srcFormat) << 2) | (isIntensity ? (1<<1) : 0)
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| (scaleByHalf ? (1<<0) : 0);
}
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typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
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ComboMap m_staticShaders;
};
}