2009-10-12 00:48:24 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Common.h"
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								#include "VertexFormatConverter.h"
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								namespace VertexFormatConverter
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								{
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								    void LoadNormal1_Byte(InputVertexData *dst, u8 *src)
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								    {
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								        dst->normal[0][0] = (float)(s8)src[0] / 128;
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								        dst->normal[0][1] = (float)(s8)src[1] / 128;
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								        dst->normal[0][2] = (float)(s8)src[2] / 128;
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								    }
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								    void LoadNormal1_Short(InputVertexData *dst, u8 *src)
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								    {
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								        dst->normal[0][0] = (float)((s16*)src)[0] / 32768;
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								        dst->normal[0][1] = (float)((s16*)src)[1] / 32768;
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								        dst->normal[0][2] = (float)((s16*)src)[2] / 32768;
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								    }
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								    void LoadNormal1_Float(InputVertexData *dst, u8 *src)
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								    {
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								        dst->normal[0][0] = ((float*)src)[0];
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								        dst->normal[0][1] = ((float*)src)[1];
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								        dst->normal[0][2] = ((float*)src)[2];
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								    }
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								    void LoadNormal3_Byte(InputVertexData *dst, u8 *src)
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								    {
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								        for (int i = 0, j = 0; i < 3; i++, j+=3)
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								        {
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								            dst->normal[i][0] = (float)(s8)src[j + 0] / 128;
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								            dst->normal[i][1] = (float)(s8)src[j + 1] / 128;
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								            dst->normal[i][2] = (float)(s8)src[j + 2] / 128;
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								        }
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								    }
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								    void LoadNormal3_Short(InputVertexData *dst, u8 *src)
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								    {
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								        for (int i = 0, j = 0; i < 3; i++, j+=3)
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								        {
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								            dst->normal[i][0] = (float)((s16*)src)[j + 0] / 32768;
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								            dst->normal[i][1] = (float)((s16*)src)[j + 1] / 32768;
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								            dst->normal[i][2] = (float)((s16*)src)[j + 2] / 32768;
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								        }
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								    }
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								    void LoadNormal3_Float(InputVertexData *dst, u8 *src)
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								    {
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								        for (int i = 0, j = 0; i < 3; i++, j+=3)
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								        {
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								            dst->normal[i][0] = ((float*)src)[j + 0];
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								            dst->normal[i][1] = ((float*)src)[j + 1];
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								            dst->normal[i][2] = ((float*)src)[j + 2];
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								        }
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								    }
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											2009-11-15 22:26:39 +00:00
										 
									 
								 
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								}
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