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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _AUDIO_COMMON_H_
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								#define _AUDIO_COMMON_H_
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								#include "Common.h"
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								#include "SoundStream.h"
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								class CMixer;
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								extern SoundStream *soundStream;
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								// UDSPControl
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								union UDSPControl
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								{
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									u16 Hex;
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									struct
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									{
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										u16 DSPReset       : 1; // Write 1 to reset and waits for 0
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										u16 DSPAssertInt   : 1;
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										u16 DSPHalt        : 1;
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										u16 AI             : 1;
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										u16 AI_mask        : 1;
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										u16 ARAM           : 1;
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										u16 ARAM_mask      : 1;
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										u16 DSP            : 1;
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										u16 DSP_mask       : 1;
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										u16 ARAM_DMAState  : 1; // DSPGetDMAStatus() uses this flag
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										u16 DSPInitCode    : 1;
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										u16 DSPInit        : 1; // DSPInit() writes to this flag
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										u16 pad            : 4;
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									};
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									UDSPControl(u16 _Hex = 0) : Hex(_Hex) {}
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								};
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								namespace AudioCommon 
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								{
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									SoundStream *InitSoundStream(CMixer *mixer, void *hWnd);
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									void ShutdownSoundStream();
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									std::vector<std::string> GetSoundBackends();
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									bool UseJIT();
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									void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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									void UpdateSoundStream();
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								}
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								#endif // _AUDIO_COMMON_H_
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