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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <QuartzCore/QuartzCore.h>
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								#include "InputCommon/ControllerInterface/Device.h"
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								namespace ciface
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								{
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								namespace Quartz
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								{
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								std::string KeycodeToName(const CGKeyCode keycode);
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								class KeyboardAndMouse : public Core::Device
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								{
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								private:
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								  class Key : public Input
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								  {
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								  public:
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								    explicit Key(CGKeyCode keycode);
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								    std::string GetName() const override;
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								    ControlState GetState() const override;
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								  private:
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								    CGKeyCode m_keycode;
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								    std::string m_name;
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								  };
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								  class Cursor : public Input
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								  {
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								  public:
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								    Cursor(u8 index, const float& axis, const bool positive)
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								        : m_axis(axis), m_index(index), m_positive(positive)
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								    {
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								    }
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								    std::string GetName() const override;
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								    bool IsDetectable() override { return false; }
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								    ControlState GetState() const override;
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								  private:
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								    const float& m_axis;
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								    const u8 m_index;
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								    const bool m_positive;
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								  };
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								  class Button : public Input
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								  {
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								  public:
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								    explicit Button(CGMouseButton button) : m_button(button) {}
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								    std::string GetName() const override;
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								    ControlState GetState() const override;
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								  private:
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								    CGMouseButton m_button;
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								  };
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								public:
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								  void UpdateInput() override;
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								  explicit KeyboardAndMouse(void* window);
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								  std::string GetName() const override;
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								  std::string GetSource() const override;
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								private:
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								  struct
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								  {
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								    float x, y;
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								  } m_cursor;
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								  uint32_t m_windowid;
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								};
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								}  // namespace Quartz
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								}  // namespace ciface
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