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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/PerfQueryBase.h"
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								#include "VideoCommon/VideoCommon.h"
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								namespace EfbInterface
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								{
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								// xfb color format - packed so the compiler doesn't mess with alignment
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								#pragma pack(push, 1)
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								struct yuv422_packed
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								{
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								  u8 Y;
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								  u8 UV;
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								};
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								#pragma pack(pop)
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								// But this struct is only used internally, so we could optimise alignment
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								struct yuv444
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								{
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								  u8 Y;
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								  s8 U;
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								  s8 V;
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								};
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								enum
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								{
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								  ALP_C,
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								  BLU_C,
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								  GRN_C,
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								  RED_C
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								};
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								// color order is ABGR in order to emulate RGBA on little-endian hardware
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								// does full blending of an incoming pixel
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								void BlendTev(u16 x, u16 y, u8* color);
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								// compare z at location x,y
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								// writes it if it passes
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								// returns result of compare.
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								bool ZCompare(u16 x, u16 y, u32 z);
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								// sets the color and alpha
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								void SetColor(u16 x, u16 y, u8* color);
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								void SetDepth(u16 x, u16 y, u32 depth);
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								u32 GetColor(u16 x, u16 y);
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								u32 GetDepth(u16 x, u16 y);
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								u8* GetPixelPointer(u16 x, u16 y, bool depth);
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								void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
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								               float y_scale, float gamma);
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								u32 GetPerfQueryResult(PerfQueryType type);
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								void ResetPerfQuery();
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								void IncPerfCounterQuadCount(PerfQueryType type);
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								}  // namespace EfbInterface
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