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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _PULSE_AUDIO_STREAM_H
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								#define _PULSE_AUDIO_STREAM_H
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								#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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								#include <pulse/pulseaudio.h>
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								#endif
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								#include "Common.h"
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								#include "SoundStream.h"
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								#include "Thread.h"
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								class PulseAudio : public SoundStream
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								{
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								#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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								public:
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									PulseAudio(CMixer *mixer);
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									virtual ~PulseAudio();
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									virtual bool Start();
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									virtual void Stop(); 
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									virtual void SetVolume(int volume);
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									static bool isValid() {return true;}
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									virtual bool usesMixer() const {return true;}
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									virtual void Update();
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								private:
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									virtual void SoundLoop();
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									static void *ThreadTrampoline(void *args);
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									bool PulseInit();
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									void PulseShutdown();
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									bool Write(const void *data, size_t bytes);
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									void SignalMainLoop();
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									static void ContextStateCB(pa_context *c, void *userdata);
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									static void StreamStateCB(pa_stream *s, void * userdata);
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									static void StreamWriteCB(pa_stream *s, size_t length, void *userdata);
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									u8 *mix_buffer;
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									Common::Thread *thread;
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									volatile bool thread_running;
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									pa_threaded_mainloop *mainloop;
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									pa_context *context;
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									pa_stream *stream;
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									int iVolume;
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								#else
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								public:
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									PulseAudio(CMixer *mixer) : SoundStream(mixer) {}
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								#endif
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								};
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								#endif
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