forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			395 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			395 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								//////////////////////////////////////////////////////////////////////////////////////////
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								// Project description
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								// Name: nJoy 
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								// Description: A Dolphin Compatible Input Plugin
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								//
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								// Author: Falcon4ever (nJoy@falcon4ever.com)
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								// Site: www.multigesture.net
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								// Copyright (C) 2003-2008 Dolphin Project.
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								//
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								//////////////////////////////////////////////////////////////////////////////////////////
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								//
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								// Licensetype: GNU General Public License (GPL)
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								//
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								//
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								//
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								//
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								//
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								//////////////////////////////////////////////////////////////////////////////////////////
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								////////////////////////
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								// Include
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								#include "nJoy.h"
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								//////////////////////////////////////////////////////////////////////////////////////////
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								// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								#ifdef USE_RUMBLE_DINPUT_HACK
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								bool g_rumbleEnable = FALSE;
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								#endif
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								// Rumble in windows
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								#ifdef _WIN32
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									#ifdef USE_RUMBLE_DINPUT_HACK
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									LPDIRECTINPUT8          g_pDI = NULL;
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									LPDIRECTINPUTDEVICE8    g_pDevice = NULL;
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									LPDIRECTINPUTEFFECT     g_pEffect = NULL;
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									DWORD                   g_dwNumForceFeedbackAxis = 0;
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									INT                     g_nXForce = 0;
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									INT                     g_nYForce = 0;
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									#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
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									HRESULT InitDirectInput(HWND hDlg);
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									//VOID FreeDirectInput();
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									BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
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									BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
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									HRESULT SetDeviceForcesXY();
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									#endif
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								#elif defined(__linux__)
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									#include <sys/types.h>
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									#include <sys/stat.h>
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									#include <fcntl.h>
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									int fd;
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									char device_file_name[64];
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									struct ff_effect effect;
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									bool CanRumble = false;
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								#endif
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								//////////////////////
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								// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
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								{
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									//if (_numPAD > 0)
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									//	return;
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									// SDL can't rumble the gamepad so we need to use platform specific code
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									#ifdef _WIN32
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									#ifdef USE_RUMBLE_DINPUT_HACK
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									static int a = 0;
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									if ((_uType == 0) || (_uType == 2))
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									{
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										a = 0;
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									}
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									else if (_uType == 1)
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									{
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										a = _uStrength > 2 ? 8000 : 0;
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									}
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									a = int ((float)a * 0.96f);
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									if (!g_rumbleEnable)
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									{
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										a = 0;		
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									}
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									else
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									{
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										g_nYForce = a;
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										SetDeviceForcesXY();
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									}
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									#endif
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									#elif defined(__linux__)
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									struct input_event event;
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									if (CanRumble)
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									{
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										if (_uType == 1)
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										{
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											event.type = EV_FF;
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											event.code = effect.id;
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											event.value = 1;
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											if (write(fd, (const void*) &event, sizeof(event)) == -1) {
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												perror("Play effect");
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												exit(1);
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											}
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										}
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										if ((_uType == 0) || (_uType == 2))
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										{
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											event.type = EV_FF;
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											event.code =  effect.id;
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											event.value = 0;
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											if (write(fd, (const void*) &event, sizeof(event)) == -1) {
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												perror("Stop effect");
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												exit(1);
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											}
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										}
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									}
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									#endif
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								}
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								// Use PAD rumble
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								void PAD_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
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								{
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									#ifdef _WIN32
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									#ifdef USE_RUMBLE_DINPUT_HACK
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									// Enable or disable rumble
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									if (joystate[_numPAD].halfpress)
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									if (!g_pDI)
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									if (FAILED(InitDirectInput(m_hWnd)))
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									{
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										MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
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										g_rumbleEnable = FALSE;
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										//return;
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									}
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									else
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									{
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										g_rumbleEnable = TRUE;
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									}
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									if (g_rumbleEnable)
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									{
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										g_pDevice->Acquire();
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										if (g_pEffect) g_pEffect->Start(1, 0);
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									}
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									#endif
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									#elif defined(__linux__)
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									if (!fd)
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									{
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										sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
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										/* Open device */
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										fd = open(device_file_name, O_RDWR);
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										if (fd == -1) {
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											perror("Open device file");
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											//Something wrong, probably permissions, just return now
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											return;
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										}
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										int n_effects = 0;
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										if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
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											perror("Ioctl number of effects");
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										}
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										if (n_effects > 0)
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											CanRumble = true;
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										else
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											return; // Return since we can't do any effects
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										/* a strong rumbling effect */
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										effect.type = FF_RUMBLE;
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										effect.id = -1;
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										effect.u.rumble.strong_magnitude = 0x8000;
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										effect.u.rumble.weak_magnitude = 0;
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										effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
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										effect.replay.delay = 0;
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										if (ioctl(fd, EVIOCSFF, &effect) == -1) {
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											perror("Upload effect");
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											CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
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										}
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									}
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									#endif
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								}
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								#ifdef _WIN32
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								//////////////////////////////////////////////////////////////////////////////////////////
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								// Rumble stuff :D!
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								//
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								#ifdef USE_RUMBLE_DINPUT_HACK
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								HRESULT InitDirectInput( HWND hDlg )
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								{
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								    DIPROPDWORD dipdw;
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								    HRESULT hr;
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								    // Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
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								    if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
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								    {
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								        return hr;
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								    }
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								    // Look for a force feedback device we can use
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								    if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
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								    {
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								        return hr;
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								    }
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								    if (NULL == g_pDevice)
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								    {
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								        MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
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										g_rumbleEnable = FALSE;
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								        return S_OK;
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								    }
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								    // Set the data format to "simple joystick" - a predefined data format. A
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								 | 
							
								    // data format specifies which controls on a device we are interested in,
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								    // and how they should be reported.
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								 | 
							
								    //
							 | 
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								 | 
							
								    // This tells DirectInput that we will be passing a DIJOYSTATE structure to
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						|||
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								 | 
							
								    // IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
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								 | 
							
								    // it in this sample. But setting the data format is important so that the
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								 | 
							
								    // DIJOFS_* values work properly.
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| 
								 | 
							
								    if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
							 | 
						|||
| 
								 | 
							
								        return hr;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Set the cooperative level to let DInput know how this device should
							 | 
						|||
| 
								 | 
							
								    // interact with the system and with other DInput applications.
							 | 
						|||
| 
								 | 
							
								    // Exclusive access is required in order to perform force feedback.
							 | 
						|||
| 
								 | 
							
								    //if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))	
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								        return hr;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Since we will be playing force feedback effects, we should disable the
							 | 
						|||
| 
								 | 
							
								    // auto-centering spring.
							 | 
						|||
| 
								 | 
							
								    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
							 | 
						|||
| 
								 | 
							
								    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
							 | 
						|||
| 
								 | 
							
								    dipdw.diph.dwObj = 0;
							 | 
						|||
| 
								 | 
							
								    dipdw.diph.dwHow = DIPH_DEVICE;
							 | 
						|||
| 
								 | 
							
								    dipdw.dwData = FALSE;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
							 | 
						|||
| 
								 | 
							
								        return hr;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Enumerate and count the axes of the joystick 
							 | 
						|||
| 
								 | 
							
								    if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
							 | 
						|||
| 
								 | 
							
								        return hr;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // This simple sample only supports one or two axis joysticks
							 | 
						|||
| 
								 | 
							
								    if (g_dwNumForceFeedbackAxis > 2)
							 | 
						|||
| 
								 | 
							
								        g_dwNumForceFeedbackAxis = 2;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // This application needs only one effect: Applying raw forces.
							 | 
						|||
| 
								 | 
							
								    DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
							 | 
						|||
| 
								 | 
							
								    LONG rglDirection[2] = {0, 0};
							 | 
						|||
| 
								 | 
							
								    DICONSTANTFORCE cf = {0};
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    DIEFFECT eff;
							 | 
						|||
| 
								 | 
							
								    ZeroMemory(&eff, sizeof(eff));
							 | 
						|||
| 
								 | 
							
								    eff.dwSize = sizeof(DIEFFECT);
							 | 
						|||
| 
								 | 
							
								    eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
							 | 
						|||
| 
								 | 
							
								    eff.dwDuration = INFINITE;
							 | 
						|||
| 
								 | 
							
								    eff.dwSamplePeriod = 0;
							 | 
						|||
| 
								 | 
							
								    eff.dwGain = DI_FFNOMINALMAX;
							 | 
						|||
| 
								 | 
							
								    eff.dwTriggerButton = DIEB_NOTRIGGER;
							 | 
						|||
| 
								 | 
							
								    eff.dwTriggerRepeatInterval = 0;
							 | 
						|||
| 
								 | 
							
								    eff.cAxes = g_dwNumForceFeedbackAxis;
							 | 
						|||
| 
								 | 
							
								    eff.rgdwAxes = rgdwAxes;
							 | 
						|||
| 
								 | 
							
								    eff.rglDirection = rglDirection;
							 | 
						|||
| 
								 | 
							
								    eff.lpEnvelope = 0;
							 | 
						|||
| 
								 | 
							
								    eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
							 | 
						|||
| 
								 | 
							
								    eff.lpvTypeSpecificParams = &cf;
							 | 
						|||
| 
								 | 
							
								    eff.dwStartDelay = 0;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Create the prepared effect
							 | 
						|||
| 
								 | 
							
								    if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								        return hr;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    if (NULL == g_pEffect)
							 | 
						|||
| 
								 | 
							
								        return E_FAIL;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    return S_OK;
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								VOID FreeDirectInput()
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    // Unacquire the device one last time just in case 
							 | 
						|||
| 
								 | 
							
								    // the app tried to exit while the device is still acquired.
							 | 
						|||
| 
								 | 
							
								    if (g_pDevice)
							 | 
						|||
| 
								 | 
							
								        g_pDevice->Unacquire();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Release any DirectInput objects.
							 | 
						|||
| 
								 | 
							
								    SAFE_RELEASE(g_pEffect);
							 | 
						|||
| 
								 | 
							
								    SAFE_RELEASE(g_pDevice);
							 | 
						|||
| 
								 | 
							
								    SAFE_RELEASE(g_pDI);
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    LPDIRECTINPUTDEVICE8 pDevice;
							 | 
						|||
| 
								 | 
							
								    HRESULT hr;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Obtain an interface to the enumerated force feedback device.
							 | 
						|||
| 
								 | 
							
								    hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // If it failed, then we can't use this device for some bizarre reason.  
							 | 
						|||
| 
								 | 
							
									// (Maybe the user unplugged it while we were in the middle of enumerating it.)  So continue enumerating
							 | 
						|||
| 
								 | 
							
								    if (FAILED(hr))
							 | 
						|||
| 
								 | 
							
								        return DIENUM_CONTINUE;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // We successfully created an IDirectInputDevice8.  So stop looking for another one.
							 | 
						|||
| 
								 | 
							
								    g_pDevice = pDevice;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    return DIENUM_STOP;
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
							 | 
						|||
| 
								 | 
							
								    if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
							 | 
						|||
| 
								 | 
							
								        (*pdwNumForceFeedbackAxis)++;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    return DIENUM_CONTINUE;
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								HRESULT SetDeviceForcesXY()
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    // Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
							 | 
						|||
| 
								 | 
							
								    LONG rglDirection[2] = { 0, 0 };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    DICONSTANTFORCE cf;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    if (g_dwNumForceFeedbackAxis == 1)
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								        // If only one force feedback axis, then apply only one direction and keep the direction at zero
							 | 
						|||
| 
								 | 
							
								        cf.lMagnitude = g_nXForce;
							 | 
						|||
| 
								 | 
							
								        rglDirection[0] = 0;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    else
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								        // If two force feedback axis, then apply magnitude from both directions 
							 | 
						|||
| 
								 | 
							
								        rglDirection[0] = g_nXForce;
							 | 
						|||
| 
								 | 
							
								        rglDirection[1] = g_nYForce;
							 | 
						|||
| 
								 | 
							
								        cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    DIEFFECT eff;
							 | 
						|||
| 
								 | 
							
								    ZeroMemory(&eff, sizeof(eff));
							 | 
						|||
| 
								 | 
							
								    eff.dwSize = sizeof(DIEFFECT);
							 | 
						|||
| 
								 | 
							
								    eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
							 | 
						|||
| 
								 | 
							
								    eff.cAxes = g_dwNumForceFeedbackAxis;
							 | 
						|||
| 
								 | 
							
								    eff.rglDirection = rglDirection;
							 | 
						|||
| 
								 | 
							
								    eff.lpEnvelope = 0;
							 | 
						|||
| 
								 | 
							
								    eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
							 | 
						|||
| 
								 | 
							
								    eff.lpvTypeSpecificParams = &cf;
							 | 
						|||
| 
								 | 
							
								    eff.dwStartDelay = 0;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Now set the new parameters and start the effect immediately.
							 | 
						|||
| 
								 | 
							
								    return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								#endif
							 | 
						|||
| 
								 | 
							
								#endif
							 |