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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _HW_RASTERIZER_H
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								#define _HW_RASTERIZER_H
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								#include <map>
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								#include "BPMemLoader.h"
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								#include "GLUtil.h"
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								struct OutputVertexData;
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								namespace HwRasterizer
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								{
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								    void Init();
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								    void BeginTriangles();
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								    void EndTriangles();
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								    void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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								    void Clear();
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								    struct TexCacheEntry
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								    {
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								        TexImage0 texImage0; 
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								        TexImage1 texImage1; 
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								        TexImage2 texImage2; 
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								        TexImage3 texImage3; 
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								        TexTLUT texTlut;
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								        GLuint texture;
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								        TexCacheEntry();
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								        void Create();
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								        void Destroy();
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								        void Update();
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								    };
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								    typedef std::map<u32, TexCacheEntry> TextureCache;
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								    static TextureCache textures;
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								}
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								#endif 
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