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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								struct OutputVertexData;
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								namespace Rasterizer
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								{
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								void Init();
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								void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
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								                           const OutputVertexData* v2);
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								void SetTevReg(int reg, int comp, s16 color);
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								struct Slope
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								{
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								  float dfdx;
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								  float dfdy;
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								  float f0;
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								  float GetValue(float dx, float dy) const { return f0 + (dfdx * dx) + (dfdy * dy); }
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								};
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								struct RasterBlockPixel
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								{
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								  float InvW;
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								  float Uv[8][2];
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								};
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								struct RasterBlock
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								{
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								  RasterBlockPixel Pixel[2][2];
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								  s32 IndirectLod[4];
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								  bool IndirectLinear[4];
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								  s32 TextureLod[16];
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								  bool TextureLinear[16];
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								};
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								}
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