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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <string>
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								#include <vector>
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								namespace ciface
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								{
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								namespace Pipes
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								{
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								// To create a piped controller input, create a named pipe in the
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								// Pipes directory and write commands out to it. Commands are separated
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								// by a newline character, with spaces separating command tokens.
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								// Command syntax is as follows, where curly brackets are one-of and square
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								// brackets are inclusive numeric ranges. Cases are sensitive. Numeric inputs
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								// are clamped to [0, 1] and otherwise invalid commands are discarded.
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								// {PRESS, RELEASE} {A, B, X, Y, Z, START, L, R, D_UP, D_DOWN, D_LEFT, D_RIGHT}
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								// SET {L, R} [0, 1]
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								// SET {MAIN, C} [0, 1] [0, 1]
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								void PopulateDevices();
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								class PipeDevice : public Core::Device
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								{
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								public:
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								  PipeDevice(int fd, const std::string& name);
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								  ~PipeDevice();
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								  void UpdateInput() override;
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								  std::string GetName() const override { return m_name; }
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								  std::string GetSource() const override { return "Pipe"; }
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								private:
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								  class PipeInput : public Input
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								  {
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								  public:
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								    PipeInput(const std::string& name) : m_name(name), m_state(0.0) {}
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								    std::string GetName() const override { return m_name; }
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								    ControlState GetState() const override { return m_state; }
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								    void SetState(ControlState state) { m_state = state; }
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								  private:
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								    const std::string m_name;
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								    ControlState m_state;
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								  };
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								  void AddAxis(const std::string& name, double value);
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								  void ParseCommand(const std::string& command);
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								  void SetAxis(const std::string& entry, double value);
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								  const int m_fd;
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								  const std::string m_name;
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								  std::string m_buf;
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								  std::map<std::string, PipeInput*> m_buttons;
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								  std::map<std::string, PipeInput*> m_axes;
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								};
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								}  // namespace Pipes
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								}  // namespace ciface
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