forked from dolphin-emu/dolphin
merge glsl headers into one place
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@@ -66,7 +66,6 @@ static int s_cached_srcWidth = 0;
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static int s_cached_srcHeight = 0;
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static const char *VProgram =
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"#version 130\n"
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"in vec2 rawpos;\n"
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"in vec2 tex0;\n"
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"out vec2 uv0;\n"
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@@ -80,8 +79,6 @@ void CreatePrograms()
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{
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// Output is BGRA because that is slightly faster than RGBA.
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const char *FProgramRgbToYuyv =
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"#version 130\n"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect samp9;\n"
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"in vec2 uv0;\n"
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"out vec4 ocol0;\n"
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@@ -98,8 +95,6 @@ void CreatePrograms()
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"}\n";
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const char *FProgramYuyvToRgb =
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"#version 130\n"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect samp9;\n"
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"in vec2 uv0;\n"
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"out vec4 ocol0;\n"
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