From 0daa5add4699d812078bb5342938b731eeb9249b Mon Sep 17 00:00:00 2001 From: "XTra.KrazzY" Date: Fri, 30 Oct 2009 14:52:42 +0000 Subject: [PATCH] Added DEBUG to the long stringstream processing. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4483 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp index f9d8143db5..5ff47bef51 100644 --- a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp +++ b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp @@ -242,7 +242,9 @@ void PrintObject(const T &Obj) void CUCode_Zelda::RenderVoice_AFC(ZeldaVoicePB &PB, s16 *_Buffer, int _Size) { // TODO: Compare mono, stereo and surround samples +#if defined DEBUG || defined DEBUGFAST PrintObject(PB); +#endif int _RealSize = SizeForResampling(PB, _Size, PB.RatioInt);