forked from dolphin-emu/dolphin
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/TextureConfig.h"
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#include <tuple>
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bool TextureConfig::operator==(const TextureConfig& o) const
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{
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return std::tie(width, height, levels, layers, format, rendertarget) ==
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std::tie(o.width, o.height, o.levels, o.layers, o.format, o.rendertarget);
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}
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MathUtil::Rectangle<int> TextureConfig::GetRect() const
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{
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return {0, 0, static_cast<int>(width), static_cast<int>(height)};
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}
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