forked from dolphin-emu/dolphin
NetPlay: Sync CPU engine between NetPlay clients/servers
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@@ -266,6 +266,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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packet >> m_current_game;
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> g_NetPlaySettings.m_CPUcore;
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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