forked from dolphin-emu/dolphin
Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
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@@ -28,9 +28,6 @@ void FlushPipeline()
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void SetGenerationMode()
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{
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RasterizationState state = {};
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state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
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g_renderer->SetRasterizationState(state);
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g_vertex_manager->SetRasterizationStateChanged();
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}
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@@ -130,17 +127,11 @@ void SetViewport()
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void SetDepthMode()
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{
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DepthState state = {};
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state.Generate(bpmem);
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g_renderer->SetDepthState(state);
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g_vertex_manager->SetDepthStateChanged();
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}
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void SetBlendMode()
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{
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BlendingState state = {};
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state.Generate(bpmem);
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g_renderer->SetBlendingState(state);
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g_vertex_manager->SetBlendingStateChanged();
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}
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