forked from dolphin-emu/dolphin
OpenGL: Reimplement shader uid debugging.
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@@ -51,6 +51,11 @@ public:
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return memcmp(this->values, obj.values, sizeof(values)) == 0;
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}
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bool operator != (const ShaderUid& obj) const
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{
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return memcmp(this->values, obj.values, sizeof(values)) != 0;
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}
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// TODO: Store last frame used and order by that? makes much more sense anyway...
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bool operator < (const ShaderUid& obj) const
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{
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