Add Taiwan to the Country Codes, move all country code switches to one function, add unk country flag and taiwan country flag

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3666 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99
2009-07-03 22:34:51 +00:00
parent 15e4eed7fa
commit 4c86d218c1
15 changed files with 762 additions and 737 deletions

View File

@@ -65,11 +65,11 @@ void CBoot::EmulatedBIOS(bool _bDebug)
//
DVDInterface::DVDRead(0x00000000, 0x80000000, 10); // write boot info needed for multidisc games
Memory::Write_U32(0x4c000064, 0x80000300); // write default DFI Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000300); // write default DFI Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000C00); // write default Syscall Handler: rfi
Memory::Write_U32(0xc2339f3d, 0x8000001C); // game disc
Memory::Write_U32(0x0D15EA5E, 0x80000020); // booted from bootrom. 0xE5207C22 = booted from jtag
Memory::Write_U32(0xc2339f3d, 0x8000001C); // game disc
Memory::Write_U32(0x0D15EA5E, 0x80000020); // booted from bootrom. 0xE5207C22 = booted from jtag
Memory::Write_U32(0x01800000, 0x80000028); // Physical Memory Size
// On any of the production boards, ikaruga fails to read the memcard the first time. It succeeds on the second time though.
@@ -83,9 +83,9 @@ void CBoot::EmulatedBIOS(bool _bDebug)
// Load Apploader to Memory - The apploader is hardcoded to begin at byte 9 280 on the disc,
// but it seems like the size can be variable. Compare with yagcd chap 13.
//
PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
u32 iAppLoaderOffset = 0x2440; // 0x1c40 - 2MB lower...perhaps used on early GCMs? MYSTERY OLD COMMENT
u32 iAppLoaderOffset = 0x2440; // 0x1c40 - 2MB lower...perhaps used on early GCMs? MYSTERY OLD COMMENT
u32 iAppLoaderEntry = VolumeHandler::Read32(iAppLoaderOffset + 0x10);
u32 iAppLoaderSize = VolumeHandler::Read32(iAppLoaderOffset + 0x14);
if ((iAppLoaderEntry == (u32)-1) || (iAppLoaderSize == (u32)-1))
@@ -98,15 +98,15 @@ void CBoot::EmulatedBIOS(bool _bDebug)
u32 iAppLoaderFuncAddr = 0x80003100;
PowerPC::ppcState.gpr[3] = iAppLoaderFuncAddr + 0;
PowerPC::ppcState.gpr[4] = iAppLoaderFuncAddr + 4;
PowerPC::ppcState.gpr[5] = iAppLoaderFuncAddr + 8;
PowerPC::ppcState.gpr[5] = iAppLoaderFuncAddr + 8;
RunFunction(iAppLoaderEntry);
u32 iAppLoaderInit = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr + 0);
u32 iAppLoaderMain = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr + 4);
u32 iAppLoaderClose = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr + 8);
// iAppLoaderInit
DEBUG_LOG(MASTER_LOG, "Call iAppLoaderInit");
PowerPC::ppcState.gpr[3] = 0x81300000;
PowerPC::ppcState.gpr[3] = 0x81300000;
RunFunction(iAppLoaderInit);
// iAppLoaderMain - Here we load the apploader, the DOL (the exe) and the FST (filesystem).
@@ -141,136 +141,139 @@ void CBoot::EmulatedBIOS(bool _bDebug)
// return
PC = PowerPC::ppcState.gpr[3];
// --- preinit some stuff from bios ---
// --- preinit some stuff from bios ---
// Bus Clock Speed
Memory::Write_U32(0x09a7ec80, 0x800000F8);
// CPU Clock Speed
Memory::Write_U32(0x1cf7c580, 0x800000FC);
// Bus Clock Speed
Memory::Write_U32(0x09a7ec80, 0x800000F8);
// CPU Clock Speed
Memory::Write_U32(0x1cf7c580, 0x800000FC);
// fake the VI Init of the BIOS
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC
? 0 : 1, 0x800000CC);
// fake the VI Init of the BIOS
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC
? 0 : 1, 0x800000CC);
// preset time base ticks
Memory::Write_U64( (u64)CEXIIPL::GetGCTime() * (u64)40500000, 0x800030D8);
// preset time base ticks
Memory::Write_U64( (u64)CEXIIPL::GetGCTime() * (u64)40500000, 0x800030D8);
}
bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
{
INFO_LOG(BOOT, "Setup Wii Memory...");
INFO_LOG(BOOT, "Setup Wii Memory...");
// Write the 256 byte setting.txt to memory. This may not be needed as
// most or all games read the setting.txt file from
// \title\00000001\00000002\data\setting.txt directly after the read the
// SYSCONF file. The games also read it to 0x3800, what is a little strange
// however is that it only reads the first 100 bytes of it.
std::string filename(File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_EUR_SETTING);
switch((DiscIO::IVolume::ECountry)_CountryCode)
{
case DiscIO::IVolume::COUNTRY_JAP:
filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_JAP_SETTING;
break;
// Write the 256 byte setting.txt to memory. This may not be needed as
// most or all games read the setting.txt file from
// \title\00000001\00000002\data\setting.txt directly after the read the
// SYSCONF file. The games also read it to 0x3800, what is a little strange
// however is that it only reads the first 100 bytes of it.
std::string filename(File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_EUR_SETTING);
switch((DiscIO::IVolume::ECountry)_CountryCode)
{
case DiscIO::IVolume::COUNTRY_KOREA:
case DiscIO::IVolume::COUNTRY_TAIWAN:
// TODO: Determine if Korea / Taiwan have their own specific settings.
case DiscIO::IVolume::COUNTRY_JAPAN:
filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_JAP_SETTING;
break;
case DiscIO::IVolume::COUNTRY_USA:
filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_USA_SETTING;
break;
case DiscIO::IVolume::COUNTRY_USA:
filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_USA_SETTING;
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_EUR_SETTING;
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_EUR_SETTING;
break;
default:
// PanicAlert("SetupWiiMem: Unknown country. Wii boot process will be switched to European settings.");
filename = WII_EUR_SETTING_FILE;
break;
}
default:
// PanicAlert("SetupWiiMem: Unknown country. Wii boot process will be switched to European settings.");
filename = WII_EUR_SETTING_FILE;
break;
}
FILE* pTmp = fopen(filename.c_str(), "rb");
if (!pTmp)
{
PanicAlert("SetupWiiMem: Cant find setting file");
return false;
}
FILE* pTmp = fopen(filename.c_str(), "rb");
if (!pTmp)
{
PanicAlert("SetupWiiMem: Cant find setting file");
return false;
}
fread(Memory::GetPointer(0x3800), 256, 1, pTmp);
fclose(pTmp);
fread(Memory::GetPointer(0x3800), 256, 1, pTmp);
fclose(pTmp);
/* Set hardcoded global variables to Wii memory. These are partly collected from
Wiibrew. These values are needed for the games to function correctly. A few
values in this region will also be placed here by the game as it boots.
They are:
/* Set hardcoded global variables to Wii memory. These are partly collected from
Wiibrew. These values are needed for the games to function correctly. A few
values in this region will also be placed here by the game as it boots.
They are:
// Strange values that I don't know the meaning of, all games write these
0x00 to 0x18: 0x029f0010
0x029f0033
0x029f0034
0x029f0035
0x029f0036
0x029f0037
0x029f0038
0x029f0039 // Replaces the previous 0x5d1c9ea3 magic word
// Strange values that I don't know the meaning of, all games write these
0x00 to 0x18: 0x029f0010
0x029f0033
0x029f0034
0x029f0035
0x029f0036
0x029f0037
0x029f0038
0x029f0039 // Replaces the previous 0x5d1c9ea3 magic word
0x80000038 Start of FST
0x8000003c Size of FST Size
0x80000060 Copyright code */
0x80000038 Start of FST
0x8000003c Size of FST Size
0x80000060 Copyright code */
DVDInterface::DVDRead(0x00000000, 0x00000000, 10); // Game Code
Memory::Write_U32(0x5d1c9ea3, 0x00000018); // Magic word it is a wii disc
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
Memory::Write_U32(0x01800000, 0x00000028); // MEM1 size 24MB
Memory::Write_U32(0x00000023, 0x0000002c); // Production Board Model
Memory::Write_U32(0x00000000, 0x00000030); // Init
Memory::Write_U32(0x817FEC60, 0x00000034); // Init
// 38, 3C should get start, size of FST through apploader
Memory::Write_U32(0x38a00040, 0x00000060); // Exception init
Memory::Write_U32(0x8008f7b8, 0x000000e4); // Thread Init
Memory::Write_U32(0x01800000, 0x000000f0); // "Simulated memory size" (debug mode?)
Memory::Write_U32(0x8179b500, 0x000000f4); // __start
Memory::Write_U32(0x0e7be2c0, 0x000000f8); // Bus speed
Memory::Write_U32(0x2B73A840, 0x000000fc); // CPU speed
Memory::Write_U16(0x0000, 0x000030e6); // Console type
Memory::Write_U32(0x00000000, 0x000030c0); // EXI
Memory::Write_U32(0x00000000, 0x000030c4); // EXI
Memory::Write_U32(0x00000000, 0x000030dc); // Time
Memory::Write_U32(0x00000000, 0x000030d8); // Time
Memory::Write_U32(0x00000000, 0x000030f0); // Apploader
Memory::Write_U32(0x01800000, 0x00003100); // BAT
Memory::Write_U32(0x01800000, 0x00003104); // BAT
Memory::Write_U32(0x00000000, 0x0000310c); // Init
Memory::Write_U32(0x8179d500, 0x00003110); // Init
Memory::Write_U32(0x04000000, 0x00003118); // Unknown
Memory::Write_U32(0x04000000, 0x0000311c); // BAT
Memory::Write_U32(0x93400000, 0x00003120); // BAT
Memory::Write_U32(0x90000800, 0x00003124); // Init - MEM2 low
Memory::Write_U32(0x93ae0000, 0x00003128); // Init - MEM2 high
Memory::Write_U32(0x93ae0000, 0x00003130); // IOS MEM2 low
Memory::Write_U32(0x93b00000, 0x00003134); // IOS MEM2 high
Memory::Write_U32(0x00000011, 0x00003138); // Console type
DVDInterface::DVDRead(0x00000000, 0x00000000, 10); // Game Code
Memory::Write_U32(0x5d1c9ea3, 0x00000018); // Magic word it is a wii disc
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
Memory::Write_U32(0x01800000, 0x00000028); // MEM1 size 24MB
Memory::Write_U32(0x00000023, 0x0000002c); // Production Board Model
Memory::Write_U32(0x00000000, 0x00000030); // Init
Memory::Write_U32(0x817FEC60, 0x00000034); // Init
// 38, 3C should get start, size of FST through apploader
Memory::Write_U32(0x38a00040, 0x00000060); // Exception init
Memory::Write_U32(0x8008f7b8, 0x000000e4); // Thread Init
Memory::Write_U32(0x01800000, 0x000000f0); // "Simulated memory size" (debug mode?)
Memory::Write_U32(0x8179b500, 0x000000f4); // __start
Memory::Write_U32(0x0e7be2c0, 0x000000f8); // Bus speed
Memory::Write_U32(0x2B73A840, 0x000000fc); // CPU speed
Memory::Write_U16(0x0000, 0x000030e6); // Console type
Memory::Write_U32(0x00000000, 0x000030c0); // EXI
Memory::Write_U32(0x00000000, 0x000030c4); // EXI
Memory::Write_U32(0x00000000, 0x000030dc); // Time
Memory::Write_U32(0x00000000, 0x000030d8); // Time
Memory::Write_U32(0x00000000, 0x000030f0); // Apploader
Memory::Write_U32(0x01800000, 0x00003100); // BAT
Memory::Write_U32(0x01800000, 0x00003104); // BAT
Memory::Write_U32(0x00000000, 0x0000310c); // Init
Memory::Write_U32(0x8179d500, 0x00003110); // Init
Memory::Write_U32(0x04000000, 0x00003118); // Unknown
Memory::Write_U32(0x04000000, 0x0000311c); // BAT
Memory::Write_U32(0x93400000, 0x00003120); // BAT
Memory::Write_U32(0x90000800, 0x00003124); // Init - MEM2 low
Memory::Write_U32(0x93ae0000, 0x00003128); // Init - MEM2 high
Memory::Write_U32(0x93ae0000, 0x00003130); // IOS MEM2 low
Memory::Write_U32(0x93b00000, 0x00003134); // IOS MEM2 high
Memory::Write_U32(0x00000011, 0x00003138); // Console type
// 40 is copied from 88 after running apploader
Memory::Write_U32(0x00062507, 0x00003144); // IOS date in USA format
Memory::Write_U16(0x0113, 0x0000315e); // Apploader
Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
Memory::Write_U32(0x00000000, 0x00003160); // Init semaphore (sysmenu waits for this to clear)
Memory::Write_U8(0x80, 0x0000315c); // OSInit
Memory::Write_U8(0x00, 0x00000006); // DVDInit
Memory::Write_U8(0x00, 0x00000007); // DVDInit
Memory::Write_U16(0x0000, 0x000030e0); // PADInit
Memory::Write_U32(0x80000000, 0x00003184); // GameID Address
Memory::Write_U8(0x80, 0x0000315c); // OSInit
Memory::Write_U8(0x00, 0x00000006); // DVDInit
Memory::Write_U8(0x00, 0x00000007); // DVDInit
Memory::Write_U16(0x0000, 0x000030e0); // PADInit
Memory::Write_U32(0x80000000, 0x00003184); // GameID Address
// Fake the VI Init of the BIOS
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC ? 0 : 1, 0x000000CC);
// Fake the VI Init of the BIOS
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC ? 0 : 1, 0x000000CC);
// Clear exception handler. Why? Don't we begin with only zeros?
for (int i = 0x3000; i <= 0x3038; i += 4)
{
Memory::Write_U32(0x00000000, 0x80000000 + i);
}
return true;
// Clear exception handler. Why? Don't we begin with only zeros?
for (int i = 0x3000; i <= 0x3038; i += 4)
{
Memory::Write_U32(0x00000000, 0x80000000 + i);
}
return true;
}
// __________________________________________________________________________________________________
@@ -283,28 +286,28 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
{
INFO_LOG(BOOT, "Faking Wii BIOS...");
// setup wii memory
DiscIO::IVolume::ECountry CountryCode = DiscIO::IVolume::COUNTRY_UNKNOWN;
if (VolumeHandler::IsValid())
CountryCode = VolumeHandler::GetVolume()->GetCountry();
if (SetupWiiMemory(CountryCode) == false)
return false;
// setup wii memory
DiscIO::IVolume::ECountry CountryCode = DiscIO::IVolume::COUNTRY_UNKNOWN;
if (VolumeHandler::IsValid())
CountryCode = VolumeHandler::GetVolume()->GetCountry();
if (SetupWiiMemory(CountryCode) == false)
return false;
// This is some kind of consistency check that is compared to the 0x00
// values as the game boots. This location keep the 4 byte ID for as long
// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
// after this check during booting.
VolumeHandler::ReadToPtr(Memory::GetPointer(0x3180), 0, 4);
// This is some kind of consistency check that is compared to the 0x00
// values as the game boots. This location keep the 4 byte ID for as long
// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
// after this check during booting.
VolumeHandler::ReadToPtr(Memory::GetPointer(0x3180), 0, 4);
// Execute the apploader
if (VolumeHandler::IsValid() && VolumeHandler::IsWii())
if (VolumeHandler::IsValid() && VolumeHandler::IsWii())
{
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
Memory::Write_U32(0x4c000064, 0x80000300); // write default DFI Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000C00); // write default Syscall Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000C00); // write default Syscall Handler: rfi
Memory::Write_U32(((1 & 0x3f) << 26) | 2, 0x81300000); // HLE OSReport for Apploader

View File

@@ -109,7 +109,10 @@ bool SCoreStartupParameter::AutoSetup(EBootBios _BootBios)
Region = USA_DIR;
break;
case DiscIO::IVolume::COUNTRY_JAP:
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_KOREA:
// TODO: Should these have their own Region Dir?
case DiscIO::IVolume::COUNTRY_JAPAN:
bNTSC = true;
Region = JAP_DIR;
break;