forked from dolphin-emu/dolphin
GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
This commit is contained in:
@@ -516,8 +516,8 @@ void VertexShaderManager::SetConstants()
|
||||
if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE)
|
||||
{
|
||||
float offset = g_ActiveConfig.iStereoSeparation / (200.0f * g_ActiveConfig.iStereoFocalLength);
|
||||
constants.stereooffset[0] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
|
||||
constants.stereooffset[1] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
|
||||
constants.stereooffset[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
|
||||
constants.stereooffset[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user