forked from dolphin-emu/dolphin
inline SetViewport into VertexShaderManager
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@@ -512,12 +512,6 @@ void Renderer::RecordVideoMemory()
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FifoRecorder::GetInstance().SetVideoMemory(bpMem, cpMem, xfMem, xfRegs, sizeof(XFRegisters) / 4);
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}
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void SetViewport()
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{
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if (xfregs.viewport.wd != 0 && xfregs.viewport.ht != 0)
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g_renderer->SetViewport();
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}
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void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc, float Gamma)
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{
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// TODO: merge more generic parts into VideoCommon
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