forked from dolphin-emu/dolphin
ShaderCaches: remove unneeded typedefs
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@@ -24,7 +24,7 @@ namespace DX11 {
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VertexShaderCache::VSCache VertexShaderCache::vshaders;
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const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
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VertexShaderUid VertexShaderCache::last_uid;
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UidChecker<VertexShaderUid,VertexShaderCode> VertexShaderCache::vertex_uid_checker;
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UidChecker<VertexShaderUid, ShaderCode> VertexShaderCache::vertex_uid_checker;
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static ID3D11VertexShader* SimpleVertexShader = nullptr;
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static ID3D11VertexShader* ClearVertexShader = nullptr;
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@@ -190,7 +190,7 @@ bool VertexShaderCache::SetShader(u32 components)
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GetVertexShaderUid(uid, components, API_D3D);
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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VertexShaderCode code;
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ShaderCode code;
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GenerateVertexShaderCode(code, components, API_D3D);
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vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
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}
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@@ -216,7 +216,7 @@ bool VertexShaderCache::SetShader(u32 components)
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return (entry.shader != nullptr);
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}
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VertexShaderCode code;
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ShaderCode code;
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GenerateVertexShaderCode(code, components, API_D3D);
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D3DBlob* pbytecode = nullptr;
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