forked from dolphin-emu/dolphin
VertexLoader: Add a VertexLoader pointer to each function call
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@@ -57,7 +57,7 @@ __forceinline void ReadIndirect(const T* data)
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template <typename T, int N>
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struct Normal_Direct
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{
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static void LOADERDECL function()
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static void LOADERDECL function(VertexLoader* loader)
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{
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auto const source = reinterpret_cast<const T*>(DataGetPosition());
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ReadIndirect<T, N * 3>(source);
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@@ -81,7 +81,7 @@ __forceinline void Normal_Index_Offset()
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template <typename I, typename T, int N>
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struct Normal_Index
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{
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static void LOADERDECL function()
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static void LOADERDECL function(VertexLoader* loader)
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{
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Normal_Index_Offset<I, T, N, 0>();
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}
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@@ -92,7 +92,7 @@ struct Normal_Index
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template <typename I, typename T>
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struct Normal_Index_Indices3
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{
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static void LOADERDECL function()
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static void LOADERDECL function(VertexLoader* loader)
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{
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Normal_Index_Offset<I, T, 1, 0>();
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Normal_Index_Offset<I, T, 1, 1>();
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@@ -106,7 +106,7 @@ struct Normal_Index_Indices3
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template <typename T, int N>
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struct Normal_Direct_SSSE3
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{
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static void LOADERDECL function()
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static void LOADERDECL function(VertexLoader* loader)
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{
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const T* pData = reinterpret_cast<const T*>(DataGetPosition());
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const float frac = 1. / float(1u << (sizeof(T) * 8 - std::is_signed<T>::value - 1));
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@@ -136,7 +136,7 @@ __forceinline void Normal_Index_Offset_SSSE3()
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template <typename I, typename T, int N>
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struct Normal_Index_SSSE3
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{
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static void LOADERDECL function()
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static void LOADERDECL function(VertexLoader* loader)
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{
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Normal_Index_Offset_SSSE3<I, T, N, 0>();
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}
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@@ -147,7 +147,7 @@ struct Normal_Index_SSSE3
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template <typename I, typename T>
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struct Normal_Index_Indices3_SSSE3
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{
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static void LOADERDECL function()
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static void LOADERDECL function(VertexLoader* loader)
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{
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Normal_Index_Offset_SSSE3<I, T, 1, 0>();
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Normal_Index_Offset_SSSE3<I, T, 1, 1>();
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