forked from dolphin-emu/dolphin
ShaderGen: Implement pixel ubershaders
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@@ -236,6 +236,8 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsMultithreading = true; // Assumed support.
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config->backend_info.bSupportsComputeShaders = true; // Assumed support.
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config->backend_info.bSupportsGPUTextureDecoding = true; // Assumed support.
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config->backend_info.bSupportsBitfield = true; // Assumed support.
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config->backend_info.bSupportsDynamicSamplerIndexing = true; // Assumed support.
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config->backend_info.bSupportsInternalResolutionFrameDumps = true; // Assumed support.
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config->backend_info.bSupportsPostProcessing = true; // Assumed support.
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config->backend_info.bSupportsDualSourceBlend = false; // Dependent on features.
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