forked from dolphin-emu/dolphin
PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
This commit is contained in:
@@ -784,7 +784,7 @@ void Tev::Draw()
|
||||
output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
|
||||
}
|
||||
|
||||
if (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable)
|
||||
if (!bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)
|
||||
{
|
||||
if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user