forked from dolphin-emu/dolphin
Tweaks to Wii rerecording for general stability and reliability.
* Better control over which Wiimotes save/load input from input files (general sync improvement). * Wiimote save stores the ACLQ, allowing maintaining control across save/load (thanks to skid for the idea). * Wiimote reconnect on save/load now an option - enabled by default to preserve present behaviour. Disabling this allows the above change to be effective. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7147 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -239,9 +239,9 @@ void RecordInput(SPADStatus *PadStatus, int controllerID)
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fwrite(&g_padState, sizeof(ControllerState), 1, g_recordfd);
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}
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void RecordWiimote(u8 *data, s8 size)
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void RecordWiimote(int wiimote, u8 *data, s8 size)
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{
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if(!IsRecordingInput())
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if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
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return;
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fwrite(&size, 1, 1, g_recordfd);
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@@ -409,11 +409,11 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
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}
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}
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void PlayWiimote(u8 *data, s8 &size)
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bool PlayWiimote(int wiimote, u8 *data, s8 &size)
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{
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s8 count = 0;
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if(!IsPlayingInput())
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return;
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if(!IsPlayingInput() || !IsUsingWiimote(wiimote))
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return false;
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fread(&count, 1, 1, g_recordfd);
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size = (count > size) ? size : count;
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@@ -425,6 +425,7 @@ void PlayWiimote(u8 *data, s8 &size)
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Core::DisplayMessage("Movie End", 2000);
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EndPlayInput();
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}
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return true;
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}
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void EndPlayInput() {
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