forked from dolphin-emu/dolphin
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly 2. Fixed clear of VI interrupts I guess VI interrupts are not used at all, because they were never cleared before 3. Made GPU thread 0% processor usage when paused whatever your active config is. I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -78,7 +78,7 @@ void Timer::Update()
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// -------------------------------------
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// Get the number of milliseconds since the last Update()
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s64 Timer::GetTimeDifference()
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u64 Timer::GetTimeDifference()
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{
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return(timeGetTime() - m_LastTime);
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}
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